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crits

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T-888:

--- Quote from: falloutdude on August 24, 2011, 11:23:46 PM ---not everyone wants to play snipah and wish for bursters and snipers to be balanced not just instas all the time.....(i hate snipers)

--- End quote ---

You don't need to play " sniper " to score insane criticals just make crippler go reno with 14 , 10 mm pistol(223 pistol if not crippler for maximum pain) maybe CLJ and your in business or maybe a lazor crit based build don't care what you do with the build if it involves lazor-critical it makes guys in CA and avenger look like soft girls , and when we talk about criticals in general each 1.5 attack cripples your arm and almost each shot drops your weapon,  damn avenger and change to fucking secondary rocket launcher so that you could drop that too , not to mention the hour long knockouts or when you get knocked out while your knocked out( how the fuck is that even possible ) or that the randomness sometimes you get hit like dozen times and you still stand but sometimes it takes 2 shots and you can kiss my ass and donate stuff. Like the only real weakness for snipers if they get unlucky with critical shots if they KO , cripples any body part , knocks you down first shot it doesn't matter if they have low hp and they are fragile in narrow spaces not to mention ridicoulos damage on bypasses. blah blah blah

I play with sniper enough to know critical hits are broken as much as they can be , so you all want critical hits to be nerfed not snipers , i could write all day long about critical hits and i would find like a million reasons why criticals should be nerfed , fucking up gameplay just like militia does right now. btw i know this gonna change so someone will call this flaming i call this feedback kekekeke ;D

Johnnybravo:
Little tip, eyeshots are changed to headshots when not facing the opposite direction ( that means if you wouldn't face the same direction when you'd turn 3 times in one direction ).
This is useless vs cripplers as arms and legs are still the same, but makes lasers completly useless as their critical chance is usualy low and their noncritical damage is complete joke.

There are some countermeasures and damage will go up. Though armors are going to be balanced only by 5%ish changes usualy, it's still better than nothing.

Enoch:

--- Quote from: Johnnybravo on August 27, 2011, 03:42:23 AM ---Unless you're skilled enough to get a good crit you can't really do any damage or effect that is not random.
--- End quote ---
When I started playing I was surprised by the fact that snipers did so low damage. If I got it right, the problem is that snipers are useless when they don't score chained criticals, and when they do, they are overpowered. Well I'd say nerf criticals (I read that's going to happen after the next wipe, good) and make sure they do more damage to balance it out.

Michaelh139:
Nerf chance greatly.  But give shooting to eyes (At any time) at least 50-75 hitpoint damage every shot with say, a sniper rifle.

We see ALOT less critical bullshits, (but still occassionaly that perfect shot.  They are snipers afterall). and more guerrilla warfare, and shot-picking, like snipers are supposed to be.  Adding more tactic, and less randomness.

JovankaB:
IMO the problem is AP penalties are too big and they stack so if you are knocked down once you are dead in 4/5 cases, 250 HP, psycho and armor almost doesn't matter. My propositions are:

1. Remove stacking of additional knockout/knockdown AP penalties if the person is knocked out/down already.

2. Create to hit penalties for aiming lying targets from distance - yes, they don't move but they are much smaller after all. For example it could be -2 SP for every hex of distance if target is lying, so it would affect long range snipers the most. They would have a problem shooting someone in head over and over from 50 hex. You could create long range and short range sniper builds.

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