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Author Topic: PK STATS  (Read 1502 times)

PK STATS
« on: April 26, 2011, 04:17:09 pm »

Hm.. We know that we have srandard KILLS counter: men, woman, various criters etc.

I think it would be nice to have splited npc and player kills:
Player killed: xx ( number).

Also it would be nice to have a log or a history of:
- names of players who killed you ( with option to mark them red/green)
- names of players who have been killed by you ( with option to mark them red/green)

Also additional option to type player name to add him to hated ( red) or liked (green).

I hope there was no similar suggestion. If so just delete this post.

Regards
AKI ^^
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vedaras

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Re: PK STATS
« Reply #1 on: April 26, 2011, 04:32:06 pm »

Hm.. We know that we have srandard KILLS counter: men, woman, various criters etc.

I think it would be nice to have splited npc and player kills:
Player killed: xx ( number).

i like only this part :> if you dont remember who killed you or who you killed its your own fault.

Eternauta

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Re: PK STATS
« Reply #2 on: April 26, 2011, 04:58:04 pm »

I agree with Vedaras.
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Crazy

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Re: PK STATS
« Reply #3 on: April 26, 2011, 05:05:22 pm »

I agree with Vedaras too, just knowing how much player we have killed would be good. Already suggested though.
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When you have to shoot, shoot, don't talk

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Doctor Eex

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Re: PK STATS
« Reply #4 on: April 27, 2011, 09:58:37 am »

Quote
I think it would be nice to have splited npc and player kills:
Player killed: xx ( number).

Brining PK ing to new level!!! Now it also a SPORT  ;D
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Surf

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Re: PK STATS
« Reply #5 on: April 27, 2011, 10:06:45 am »

I agree with Vedaras too, just knowing how much player we have killed would be good. Already suggested though.

Just try to remember how much you killed. Brings a new challenge to pr0 PvP.
Re: PK STATS
« Reply #6 on: April 27, 2011, 10:50:25 am »

i like only this part :> if you dont remember who killed you or who you killed its your own fault.

You know.. sometimes i know who killed me but i wasn't so quick to mark him red and there is no possibility to do it after.

Someone said that "it is your problem that you do not remember" sure, but as i know almoust everybody have such list - most of US are writing down such names on a paper, so this would be only simplification.

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Doctor Eex

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Re: PK STATS
« Reply #7 on: April 27, 2011, 11:00:42 am »

However dogtags with players name could be cool
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vedaras

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Re: PK STATS
« Reply #8 on: April 27, 2011, 11:16:52 am »

well then it would be better to have command like:

~markgreen name
~markred name

:>

Eternauta

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Re: PK STATS
« Reply #9 on: April 27, 2011, 11:22:33 am »

well then it would be better to have command like:

~markgreen name
~markred name

:>

Yeah however it'd still might get a bit tricky with names like v3d4aras, t.3ter.t, or names in Cyrillic (for us non Russian speakers), especially if when you get killed fast and the killer runs out of your field of view quickly.
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Doctor Eex

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Re: PK STATS
« Reply #10 on: April 27, 2011, 11:28:36 am »

Lol imagine that all pro PKers using google translators and make nicks in russian  ;D
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jan0s1k

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Re: PK STATS
« Reply #11 on: April 27, 2011, 08:01:07 pm »

Yeah however it'd still might get a bit tricky with names like v3d4aras, t.3ter.t, or names in Cyrillic (for us non Russian speakers), especially if when you get killed fast and the killer runs out of your field of view quickly.


For people who is using "blacklists" it's not a problem - FOnline Enigine support paste text :)
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mrninjamonk

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Re: PK STATS
« Reply #12 on: April 27, 2011, 08:09:00 pm »

keeping a stat for PK and having the option to mark other players sounds fine to me.
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Re: PK STATS
« Reply #13 on: April 27, 2011, 08:25:55 pm »

The question is, would it also calculate kills of players from your mercs/slaves, haven't played in a few weeks but i don't remember regular critters being murdered by them counting for the player, my merc leader wants his army stats!
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