Other > Suggestions

Travelling Speed - new solution of old problem

<< < (10/13) > >>

Johnnybravo:
Yeah, that's what I thought, no further doubts, your argument was just one-sided and pretty much invalid from the beginning of the thread, this posts just proves it.
In any way, a little response will not hurt:
The number of taxi alts is pretty low compared to player base, and much of them are real characters just made with higher outdoorsman and charisma, still capable of doing many other things.
Alting is not a big problem on it's own, game just badly needs account system so multiple characters could be registered under one person, which would prevent some abuse ( ofcourse there should be some bonus discouraging from creating multiple accounts ).
And powerbuilds being problem? That's just you, there's no way everyone would create 6-6-5-6-6-6 chars and tag all the guns in there.
Logically if somebody plays a character with small guns, he might want to try big guns, unarmed or whatever else as well, so he'll not just delete his old character but make another one, there's no science in that.

And how exactly spending 4 charisma points in more useful stats hurts the game?

Radman2307:

--- Quote from: Johnnybravo on April 29, 2011, 12:31:10 PM ---Yeah, that's what I thought, no further doubts, your argument was just one-sided and pretty much invalid from the beginning of the thread, this posts just proves it.
In any way, a little response will not hurt:
The number of taxi alts is pretty low compared to player base, and much of them are real characters just made with higher outdoorsman and charisma, still capable of doing many other things.
Alting is not a big problem on it's own, game just badly needs account system so multiple characters could be registered under one person, which would prevent some abuse ( ofcourse there should be some bonus discouraging from creating multiple accounts ).
And powerbuilds being problem? That's just you, there's no way everyone would create 6-6-5-6-6-6 chars and tag all the guns in there.
Logically if somebody plays a character with small guns, he might want to try big guns, unarmed or whatever else as well, so he'll not just delete his old character but make another one, there's no science in that.

And how exactly spending 4 charisma points in more useful stats hurts the game?

--- End quote ---

Johnny,

You see I disagree with you about Alts 'Not being a major problem' plenty of people in game have turned around to me and said "You need more alts - Buyer/Seller, Fighter and Crafter Alt''

Some form of IP account system would be most welcome in game.

OskaRus:
taci alts are used instead of cars only because there are no safe parking places instead of alt-tents. It is much more comfortable for ocasionall pvp apes to let themselves drag to battle by taxi alt (or even proxy taxi alt.) than maintaining car and alt-tents in each place he wants to go. Safe parking places would make pure taxi alts practically extinct.

JovankaB:

--- Quote from: Johnnybravo on April 29, 2011, 12:31:10 PM ---And powerbuilds being problem? That's just you, there's no way everyone would create 6-6-5-6-6-6 chars and tag all the guns in there.
--- End quote ---

I have no problem with powerbuilds as long as they pay a price for having some stats ridculously low. I have a powerbuild myself. Alts are abused to remove consequences of low stats. So you remove all problems of low stat for 9 people with a single alt. Very often it's open cheating with dual logs. All this sugestion would do, would be faster travel than now for everyone who travels alone, for balanced characters and for smaller groups of people and making cars even more useful for large groups of people with low outdoorsman which are usually led by a lame one-purpose alt.

Johnnybravo:

--- Quote from: JovankaB on April 29, 2011, 01:19:04 PM ---I have no problem with powerbuilds as long as they pay a price for having some stats ridculously low. Alts are abused to remove consequences of low stats. Very often it's open cheating with dual logs. All this sugestion would do, would be faster travel than now for everyone who has to travel alone, for more balanced characters and for smaller groups of people and making cars even more useful for large groups of people with low outdoorsman which are usually led by a lame one-purpose alt.

--- End quote ---

As I said, you need to think up anything that'd be charisma worth, except for being able to make teams (of NPCs), because many people wouldn't play a game with tons of NPCs, there are no real consequences of dropping charisma low.
Other stats are already being somewhat balanced, such as low luck resulting in more bad things happening for character (being easier to blind, critical failures...), while low charisma results only in merchants sending you away.
Self-purpose taxi alts are useful only for cheaters, because they wouldn't be able to transport themselfs, but only the teammates, resulting in one man missing the show, instead I see more people (atleast from my surroundings) using taxis capable of doing combat or leading more NPCs. And because of their encounter avoidance being already high enough, there's little reason to raise the skill above 200, so I don't see much problems with 300 OD alts.


Also take note that cars make outdoorsman completly useless which is not that good thing as well.

So better solution would be to make cars affected by OD some way ( be it probably less damage taken over time ), cars more useful without alting (tentalt#242 reporting), charisma completly revmaped and characters of one person being linked some way.


--- Quote ---You see I disagree with you about Alts 'Not being a major problem' plenty of people in game have turned around to me and said "You need more alts - Buyer/Seller, Fighter and Crafter Alt''
--- End quote ---
Your crafter can be Buyer and Seller in fact, because it's only matter of having 3 charisma. But then again you can have your Fighter crafting already, as well as trading, because when stats distributed right, you're still able to fix stuff at expense of First Aid and maybe Doctor (unless you're crafting drugs ofcourse), while still having big enough stats for fighting. And to be honest, it's possible to play and not requiring to trade or craft at all, and it's not only encounter farming, but more important part of MMO game, often forgotten, having some friends doing this sort of stuff.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version