Other > Suggestions
Travelling Speed - new solution of old problem
Izual:
--- Quote from: JovankaB on April 28, 2011, 08:47:06 AM ---Travelling Speed - new solution of old problem
--- End quote ---
What problem?
Anyway. There was already a topic (still open...) about this, and I have the same answer:
--- Quote from: Izual on March 05, 2011, 12:24:01 PM ---I like current travelling speed, for many reasons.
Players are more likely to settle in a location rather than to travel through the whole worldmap for no reason.
We meet and use cars more often.
A journey around the wasteland is now almost a real journey, it's not just "I go to mine and come back in 5 minutes". And if we want to go faster, we can always use solutions like cars, trains (nobody see them anyway), and taxi alts - they're still here, unfortunately.
And yes, I play with a normal char, and I enjoy not walking at 88 mph on the worldmap :)
--- End quote ---
Radman2307:
--- Quote from: Lexx on April 28, 2011, 02:56:07 PM ---Say "hallo" to I don't care. If there would be 0 people playing the game, we would still work on it. Beside this, we aren't a commercial game that needs to have 100k players all the time. So, yeah. I don't give a shit and therefore the numbers aren't an argument.
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I'm sure you do care really Lexx...
If you dont your missing the point, your little project here has the potential to be huge (it's not like fallout isnt a popular franchise... come on now)
If you turn the project off now then thats what? Five years hard work down the drain all so you and your small Dev team can control access... Not to sound unreasonable here but you NEED us new players to put a fresh spin on things, we're here to tell you how new players see the game and to make suggestions on how to IMPROVE the experience... Because Lexx, if we're being honest mate there are some things that need improvement with FOnline, especially when it comes to balance and streamlining.
That's my two cents worth over.
Floodnik:
--- Quote ---Players are more likely to settle in a location rather than to travel through the whole worldmap for no reason.
--- End quote ---
Yeah, no reason. There is always a reason. If all the quests were in one location, a newbie would definetly settle down, but he can't because there are so few quests and these are far away. If you want to mine some HQ ore, you can't settle down in NCR or Hub. If you want to kill some Enclave, you definetly can't settle down in NCR/Hub. This argument is invalid.
--- Quote ---We meet and use cars more often.
--- End quote ---
We meet more often. Heh, of course... How didn't I notice it? /sarcasm... We use cars more often. So what. Some people don't care about cars. So many of them in a postapocaliptic world is also very weird...
--- Quote ---A journey around the wasteland is now almost a real journey
--- End quote ---
Hah, that made me laugh the most! Click on a place on the world map, alt tab, when having an encounter run to the grid, click, alt tab etc. Very entertaining, ALMOST like a real journey you could have in your real life!
Or another way: stare at the fucking red dot moving on the world map. Encounter? Same procedure.
vedaras:
when people set in shitty places like ncr and soon realize that there are no such thing as HQ resources for example nearby they are forced to travel. Current situation of game, number of inhabitants in each town makes the situation so that players are travelling and will sure travel if the situation wont change. One simple thing needed most - stuff to do in ALL towns. So i think it should be added first, and before that travelling speed should be high enough to make travelling comfortable.
JovankaB:
--- Quote from: Izual on April 28, 2011, 09:59:35 PM ---What problem?
--- End quote ---
For me it's not speed, for some other people it is. For me powerbuild alting is a problem. I don't like to deal with 10 incarnation of the same person, so I would like solutions that at least don't encourage alting and dual logging. Making only one character skills matter on the world map encourages it. I just think real scout character but capable to do other stuff (150-175 outdoors) alone or with other people with some outdoors should be faster than 300% taxi powebuild transporting 9 drugged PvP apes on his back. They can take a car if they want to go faster. I know there were people playing that way as a main character, but they are minority in the ocean of taxi shared alts. That's all.
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