Other > Suggestions

Town Control Overhaul / Whole world gets TC

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avv:
I doubt this still would solve the "one gang dominates" situation. Even if small gangs would be able to cap those sectors, the one big gang would just move there in matter of minutes and smash them. It's everyday life today: one night after alarm was sounded, our allies came to redding from den and killed the invading enemy gang before I could relog (3mins). To prevent this, tc has to support actually guarding or somehow inhabiting the towns rather than capping&buying militia and then leaving them empty. This way the dominating gang can't just move around the world and overpower small gangs one at a time. And then spend rest of its time in readyness to answer to any threat.

vedaras:

--- Quote from: pistacja on April 26, 2011, 10:45:46 AM ---You say PK can't (gird) camp to blast some people trying to level up with quests? And that's a bad thing?

--- End quote ---

yes it is one of the worst. Taking away another feature from game, i dont see why it is needed. It is a risk, a thrill to do quest in modoc and run away, and it would be not anything like that if all quests would be shitty quests like in ncr "bring cigs to buster" type. And as it was said before there are many guarded towns that are empty anyway even now, so towns like modoc would just become free shitty and empty quests zone, nothing more, and i do not see that as game improvement.

Astarot:
Hum sorry but i can not agree that all the town become guarded... In this case is better to play to Sims... Wasteland must be dangerous... If you want NCR in all wasteland it's your problem, but i think lot of players don't want that...

Pk >>> Can not PK ( only in the wasteland or with friend or bombers ) ( robber paradise )
Apk >>> Can not APK (  only in the wasteland )

In outline, impoverishment of the game...

Badger:

--- Quote from: Astarot on April 26, 2011, 11:12:35 AM ---Hum sorry but i can not agree that all the town become guarded... In this case is better to play to Sims... Wasteland must be dangerous... If you want NCR in all wasteland it's your problem, but i think lot of players don't want that...

--- End quote ---

Well how does that work? There's a bigger increase in the number of dangerous locations than guarded. The entire world now contains unguarded locations instead of just half of it. There's more opportunities for people to PvP. More gangs would try to capture and hold an area, meaning there's likely to be more PvP. More PvP means more danger, only the good kind which involves two groups that want to fight each other.

So what kind of danger are we actually going to lose? Shooting questers? Camping entrance grids? The kind of danger that's widely considered to alienate and frustrate players, particularly new ones?

Surf:
He's probably referring to that ganking/griefing won't be as easy anymore as it is at the moment.

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