Other > Suggestions
Another protected town in the north
Keldorn:
Hopefully with something akin to battlegrounds next era, TC will recieve a major overhaul. Eliminate the attrition style warfare/beat the timer and you will effectively get rid of a large amount of alts. Hopefully it will include a sytem where the faction who controls it will be forced to have an international community. City defense and policing efforts will be evenly distributed throughout the faction with each defensive "shift", overlapping the other groups sleep time. If the group gets eliminated, then control shifts to the victors. Others have also suggested some kind of "defense grid", comprised of the squares surrounding the town. Folks could send out scout teams to ambush incoming attackers and weaken their overall assault. This is where the "multiple encounters in the same damned square might actually be useful".
TC should be extremely difficult and successful defense of a city should bring great rewards. Afterall, we are talking about controlling a town/s on par with the NCR.
Frenchy:
--- Quote ---Why not New Reno?
--- End quote ---
Impossible.
avv:
--- Quote from: Keldorn on April 25, 2011, 05:56:16 AM ---TC should be extremely difficult and successful defense of a city should bring great rewards. Afterall, we are talking about controlling a town/s on par with the NCR.
--- End quote ---
But the rewards shouldn't be given out of succesful military operation but from upholding a working society and getting along with the visitors.
Alvarez:
--- Quote from: Eternauta on April 24, 2011, 09:09:29 PM ---Yeah, like that. No, it's not cause I want to nerf PvP or any shit like that. But I think it would be interesting to leave behind that North/South dichotomy, and it would be nice to see all kinds of players and not just pwnz0rs in Northern cities.
Imo, the best candidates would be:
-Klamath: an unprotected town, with a protected mine next to it? The mine is a good reason to make Klamath protected, maybe by Trappers. In a non-so-gameplay level, Klamath is a small settlement so I think it could be outside the interest of gangs because of that.
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Mine protectors aren`t much protection against guys in CAs with LSWs, who`re in mood to fuck shit up. Otherwise, Klamath is a good choice for a newb haven, if it had quests to level up, opportunities to earn money, resources (protected mine) and easily accesable workbench, along with some traders and combined with insta-kill sniper guards, such as NCR rangers in Shady Sands.
For other resources, players might need to venture out to unguarded cities in the `hood, where the predators might find their blue pajama prey.
Keldorn:
I agree with you Avv. Successfully defending the city means the attackers have been repelled and the town is again at peace and able to do business.
Also food for thought. Whatever faction takes a town could enlist the help of a major faction be it NCR, Vault City, or New Reno. Each ally could bring with it different rewards and help instead of just generic militia unless they plan to do away with that completely.
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