Other > Suggestions

Another protected town in the north

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Badger:

--- Quote from: avv on April 25, 2011, 10:23:25 AM ---But the rewards shouldn't be given out of succesful military operation but from upholding a working society and getting along with the visitors.

--- End quote ---

Yeah, but who defines that? Is it number of people who visit the town? How long they spend there? How much they spend? Would the gang be punished for any bloodshed? WHAT IF THEY SHOT BLUESUIT SPIES AND HAD NO CHOICE?

How would you even be able to successfully differentiate visitors from gang alts specifically design to boost the 'Town Rating' or whatever you'd call it.

vedaras:
I think that gangs fight in tc for fun of the fight, not for some shitty reward and like 9/10 gangs are not interested will anyone trade in their controlled town or not.

T-888:

--- Quote from: avv on April 25, 2011, 10:23:25 AM ---But the rewards shouldn't be given out of succesful military operation but from upholding a working society and getting along with the visitors.

--- End quote ---

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Radman2307:

--- Quote from: Izual on April 24, 2011, 09:15:04 PM ---What you have to understand is, even if I don't like unguarded towns, making them guarded won't attract more players there, imo :-\

--- End quote ---

I dont know Izual, I personally think it WOULD attract more players as the area would be safer.

Badger:

--- Quote from: Radman2307 on April 25, 2011, 11:57:58 AM ---I dont know Izual, I personally think it WOULD attract more players as the area would be safer.

--- End quote ---

Yeah, I think the town in the North that has the most passing trade is Vault City. Every other town people preview, run in, do their business, and get the fuck out. There might be dozens of loners up north, but they're all too afraid to be exposed. Which is completely understandable.


--- Quote from: vedaras on April 25, 2011, 11:44:06 AM ---I think that gangs fight in tc for fun of the fight, not for some shitty reward and like 9/10 gangs are not interested will anyone trade in their controlled town or not.

--- End quote ---

And this is my point - why should it be in towns at all then? The fact that NPCs/Quests/Shops are there are of minimal to no interest to the controlling gangs, so why can't we separate them entirely? I believe that most gangs aren't interested in making a town functional and popular, so the only real consequence of keeping TC in towns is that there are half a dozen locations populated by ingame features that nobody wants to use.

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