Other > Suggestions
Changes to the Sniper Rifle
Surf:
I like the idea of it (also the idea of Yoss, upgrading the gun by crafters to allow different chamberings, I'm not gun nut enough to see if it makes sense or not though ;P ) but I believe it would cripple the "sniper" classes alot I think..
LagMaster:
the chamber switch ideea means to implement a new gun
but i sugest to make more shotgun ammo tipe, like in real life
including:
grenade
only implementing grenade ammo it will overpower shotguns(imagine pancor burst with this baby)
namenotfound:
--- Quote from: LagMaster on April 23, 2011, 11:54:41 AM ---the chamber switch ideea means to implement a new gun
but i sugest to make more shotgun ammo tipe, like in real life
including:
grenade
only implementing grenade ammo it will overpower shotguns(imagine pancor burst with this baby)
--- End quote ---
maybe more ammo trips like Shotgun slugs to them the normally 12 gauge
Radman2307:
--- Quote from: namenotfound on April 24, 2011, 04:04:05 AM --- maybe more ammo trips like Shotgun slugs to them the normally 12 gauge
--- End quote ---
Anyone remember the old Flechette Ammo from multiplayer Fallout Tactics?
::shudder::
That stuff was EVIL against both armoured and unarmoured targets (I remember in the old FOT:RPG days we banned the ammunition on certain maps)
KruskDaMangled:
--- Quote from: Y0ssarian on April 23, 2011, 10:32:52 AM ---I like what you are saying but the sniper build purists will frown upon it and cry. Also in my experience a .223 will always outperform the 7.62 (talking about accuracy/shot placement IRL) even though they were generally made for different roles and uses. Like how people try and dispute of which being better, AK47/M16. Both were made under different military doctrines.
Also if you could permit me to add something onto your idea, maybe, a skilled crafter could alter the sniper rifles's chamber/barrel/etc. to load either 7.62 or .223.
Also asking your personal opinion but how would slug rounds work for shotguns in FO? Seeing as normal rounds already give decent AC mod (assuming this expresses lead buckshot?).
--- End quote ---
.223 is handy, but 7.62 is smashy. And yeah, they are different. The game reflects that. .223 ammo is more accurate, and penetrates better. 7.62 does more damage, but doesn't quite penetrate. I still think that at very least, .223 ought to be more interesting by having different kinds of rounds, just the hollow point would be a fine addition. And about the accuracy, top tier snipers in FOnline don't really need that :) They hit everything in the EYESSS already.
I was actually going to suggest the chamberin' idea, but I guess I let someone else take the flack maybe?
And slugs, well I think you could dick around with shotguns, and make normal shot scatter somewhat, or just miss beyond a certain range, increase the range of shotguns, but make it so slugs can actually hit things at rifle ranges, as opposed to scattering . That seems complicated though. I think a good compromise would be just to say that Slugs blithely ignore armor in general. The things are big. a real one can blast through a car door, or seriously injure big game with dense flesh and big bones. In Fallout terms, that means your lousy armor made out of scap metal won't help. In fact, a lot of armor just wouldn't help if something that bulky slapped you in the chest. I don't imagine it would have a damage mod.
I can imagine that it would be appropriate to make it something that was really easier to get if you had some crafter making them out of metal parts or scrap for you, but relatively hard to just find. It would certainly give poorer players something to smack stuff with good armor with, but it wouldn't really make them that dangerous to stronger players, because shotguns don't have good range, and some newb with a Shotgun is not the same animal as some guy with a pancor. now, the higher tier guns, they might actually be a little nasty if you could pop somebody with half a dozen slugs. But then, those guns always did suck versus armor.
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