Other > Suggestions
Changes to the Sniper Rifle
KruskDaMangled:
I was thinking that it might be interesting to change our Sniper Rifle to use 7.62, instead of .223.
The description of the weapon says it was changed to use the more common .223, but it's possible to get 7.62, which is not so different from the commercial .308 it was supposed to originally be chambered in, so logically it makes some sense.
From a gameplay perspective, I was thinking that making it dependent on a form of ammo that is probably going to be more rare for some time, (considering the proposed changes to crafting good things, etc) would further cement the idea that some weapons are rare things, and not so easily acquired. So beyond potentially being harder to craft, the gun would also use ammunition that wasn't readily acquired or produced.
It would also make the gun different, naturally, what with 7.62 being very middle of the road in terms of penetration and damage. For me though, the big thing would be distinguishing the Sniper Rifle as being something that was logistically, and to an extent, mechanically different from a mere Hunting Rifle. (For that matter, I might also suggest that the Hunting Rifle be given access to some form of hollow point bullets. the lack of this seems strange to me. Even the humble 10mm pistol and pipe rifle have two forms of bullet, but the Hunting Rifle doesn't. Having a similar dynamic would be nice, and actually let you pop Molerats with the one round, but not anything with armor, and punch holes in low tier armor with the other, but still fail to do a lot of pure damage potentially.)
Cocain:
sniper rifle needs to have 1 bullet clip with lower ap reload.. also known as action bolt
Haterade:
--- Quote from: Cocain on April 22, 2011, 09:26:24 PM ---sniper rifle needs to have 1 bullet clip with lower ap reload.. also known as action bolt
--- End quote ---
sounds interesting, but there is no benefit? only nerf
Cocain:
--- Quote from: Haterade on April 23, 2011, 02:17:44 AM ---sounds interesting, but there is no benefit? only nerf
--- End quote ---
well weapons in general need new balancing
so its hard to make sugestion to a single weapon
they must implement a rock/paper/scisor mechanics so that theres always a counter for that particulary weapon
Y0ssarian:
--- Quote from: KruskDaMangled on April 22, 2011, 07:56:33 AM ---From a gameplay perspective, I was thinking that making it dependent on a form of ammo that is probably going to be more rare for some time, (considering the proposed changes to crafting good things, etc) would further cement the idea that some weapons are rare things, and not so easily acquired. So beyond potentially being harder to craft, the gun would also use ammunition that wasn't readily acquired or produced.
--- End quote ---
I like what you are saying but the sniper build purists will frown upon it and cry. Also in my experience a .223 will always outperform the 7.62 (talking about accuracy/shot placement IRL) even though they were generally made for different roles and uses. Like how people try and dispute of which being better, AK47/M16. Both were made under different military doctrines.
Also if you could permit me to add something onto your idea, maybe, a skilled crafter could alter the sniper rifles's chamber/barrel/etc. to load either 7.62 or .223.
Also asking your personal opinion but how would slug rounds work for shotguns in FO? Seeing as normal rounds already give decent AC mod (assuming this expresses lead buckshot?).
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