Most of them are enthusiastic at the start and leave because they see so many morons, not solely for the reason that it's too hard.
We have low numbers online mostly because all alternatives to spend your time here are gone for now, because if there's something left to achieve, you'll stay and achieve it, if people are leaving, then they simply don't know what Fallout is, and probably accidentally found FOnline, of couse FOnline will be very strange game for those who never played original Fallouts 1 and 2. Also some Fallout3/NV players can start playing FOnline, but after seeing it's 2D graphic they're leaving, it's thier problems, not problems of "harshness". If player leaving instantly after failing in achieving something and he is Fallout player, then he can't or don't know how to lose, then multiplayer game isn't for him, let him play save/load single player games where he's chosen one and center of world.
I often ask myself what's so "hardcore" to begin with, especially as you can just, as already pointed out, buy a damn hotel room almost "for free".. You can even just do some box lifting and buy those fucking hides from some player. Why is this considered "hardcore"?
One of the spawning locations is near hub. Naturally new players would visit this town, right? Interested players would talk to NPC. The guy giving this assignment is right at the fucking entrance.
It's not the games fault if people are too stupid to read. Same goes for other starting locations aswell. They all send you to a town nearby with a small assignment to earn early caps, caps spent on hotel rooms or brahmin hides. Again, it's not the games fault.
They all send you to a town nearby with a small assignment to earn early caps, caps spent on hotel rooms or brahmin hides. Again, it's not the games fault.
Does he constantly yell out he's got a job for someone strong? No. Unless you see players doing something near there and ask them about it the player isn't going to know about it....
Besides not every player has enough strength to do this quest. so .
How do they know about hotel rooms? Shit! I didn't even know how to make the tent when I got my freaking hides the first time!
There were no free hotel rooms few hours after last wipe. Blame newcomers for not renting them.
Yeah, because it's not very common in RPG games to try to talk with people. The game isn't for people who dig quest compasses, "press button and something awesome happens" or with attention spans of a drunken monkey. Not the games fault. There is no handholding.
Yes! There is ofcourse only one option to earn money, totally.
If you'd read the manual then you'd have known that there are hotel rooms. It's been even feautured in Promovideos beforehand.
Again, the game isn't responsible for your lack of awareness.
I already said that this will be a non-issue after the update.
How does it make sense to talk to every single npc in the world?
In the real world you would end up gettin beat up for having such a loudmouth.
There is a difference between reading a manual and getting a tutorial ingame. Manual is extremely boring, and in fonline's case, just as long.
Yes, it is. It is supposed to give a basic tutorial.
Never played any RPG, haven't you? Or do you play it so that you can pew pew all the NPC? Cool!
We are not talking about the real world. Making shit up again, do we?
Your problem then, not the manuals problem. Back in the days, the manuals were even bigger and detailed, people read them all the day before installing the actual game to learn how it is played. There was no Tutorial in Fallout either. It was awesome - and I highly doubt that we will ever go the handholding route with thoroughly explained ingame tutorials. Again - problem of you, apparently belonging to a newer generation of teenage gamers with short attention spans.
Interesting, by what standards?