SPECIAL: 5743[10][10]1
Traits: One Hander, Fast Shit
Tags: SG, Science (up to 100%), Repair (up to 120%)
Perks:
LV3 - Awareness
LV6 - Educated
LV9 - Educated
LV12 - Lifegiver
LV15 - Bonus Rate of Fire
LV18 - Action Boy
LV21 - Action Boy
End results:
150 HP, SGunsmith LV3, Armourer LV1, 300% SG + a few points to spare
Pros:
- when using SMGs, you're the least likely to miss
- in case of bankrupcy, you can craft any SG and some leather armors to keep on going
- up to 3 bursts from P90c given that you begin combat, causing 468 - 684 damage* to a single target
- with Jet you can also reload your weapon
- 1 slave/merc
- can trade
- you will never deteriorate a weapon when you reach level 21
Cons:
- poor distanced crowd control, even though you can fire 6 single P90C shots per turn
- poor criticals, unless you don't take Fast Shot
- limited healing
- low HP
- takes a while (2 weeks irl) for bad reputation to wear off
Cool tip:
Get a holy person and give them a ripper. Dress fancy. Go to NCR/Hub with that holy person slave. When you notice someone failed to rob you, send the slave after them. Sit back and laugh at the poor thief.
Cool tip 2:
Take Finesse instead of Fast Shot. It's gonna be hard to get started. As hard as living with HIV, AIDS, IBS and cancer, all at the same time. Because you won't do damage. And you won't hit as much as before due to increased AP use. But if you get your hands on armor piercing ammo, you will be able to do regular damage, bursting and some critting. But nothing great either.
*Disclaimer: I did not include armor/ammo modifiers in my calculations. Effectiveness of a burst is also affected by the distance separating you from your target and armor modifiers.