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Author Topic: Night Time/Day Time Dangers.  (Read 2635 times)

Re: Night Time/Day Time Dangers.
« Reply #15 on: April 18, 2011, 11:15:38 am »

Well, well, how would you implement bases on such megamap, then? Just everyone will be able to find them, not to mention the tents. And how about roundbased combat option? Global roundbased hell?
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Surf

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Re: Night Time/Day Time Dangers.
« Reply #16 on: April 18, 2011, 11:52:18 am »

Not even to mention that you won't ever find anybody on the map. The idea is just unconvient and bound to fail. How anyone can think this might be "good" boggles the mind. Just try to play Arcanum without worldmap travel and without looking at a map to see where next location is. Enjoy wandering around for hours untill you arrive in a place you didn't even want to visit.Admire the beauty of dull and boring random generated maps while you click click clicK!

Michaelh139

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Re: Night Time/Day Time Dangers.
« Reply #17 on: April 18, 2011, 12:37:54 pm »

Well, well, how would you implement bases on such megamap, then? Just everyone will be able to find them, not to mention the tents. And how about roundbased combat option? Global roundbased hell?
Well bases could easily be made like TLA bases, where you need to supply energy to keep a forcefield up, and tents you could do just what you do now, just keep em invisible except to owner.
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Surf

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Re: Night Time/Day Time Dangers.
« Reply #18 on: April 18, 2011, 12:57:24 pm »

And how would you be able to *find* your tent in a huge worldmap? Stumble upon 2948209809 other tents till you find yours? Did you even bother to look at a HUGE map of in fallout or think about it for a moment? It's just bound to fail and a horrible idea.

Lexx

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Re: Night Time/Day Time Dangers.
« Reply #19 on: April 18, 2011, 01:19:14 pm »

Well, I see no problem here. Ever played Arcanum? It combines both, an endless gameworld for direct travel and normal worldmap travel. The problem is to make the big map to look and feel good.
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Surf

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Re: Night Time/Day Time Dangers.
« Reply #20 on: April 18, 2011, 01:20:53 pm »

I compared it to Arcanum before. I was assuming that you DONT have a worldmap picture where you cant see where you are at the moment.

Graf

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Re: Night Time/Day Time Dangers.
« Reply #21 on: April 18, 2011, 01:46:46 pm »

Pip-Boy does have an automap function, so if this megamap will be implemented, why not to put there a map which all of us are used to see, just to compare where are you now.

People, try to imagine how awesome it could be! Nobody said, that it should be 300km long. It could take the same time as now, to travel from one place to another (it's not hard to calculate the necessary distance between one place from another), but it could be much more interesting than staring at a moving point and looking for a faces among the mountains in the world map during it. It's a "real" travel after all! Or at least much more real, than what we are used to see.

P.S. Maybe some moderator will move all posts related to this "megamap" to a separate thread?
« Last Edit: April 18, 2011, 01:48:53 pm by Graf »
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Surf

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Re: Night Time/Day Time Dangers.
« Reply #22 on: April 18, 2011, 01:50:35 pm »

Regardless how I turn it left and right, I dont see any "awesomness" there as you described. It only means adding unneccesary work and the removal of yet another feature what made fallout a fallout game.

Graf

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Re: Night Time/Day Time Dangers.
« Reply #23 on: April 18, 2011, 01:55:45 pm »

Regardless how I turn it left and right, I dont see any "awesomness" there as you described. It only means adding unneccesary work and the removal of yet another feature what made fallout a fallout game.

Well, I can only advise you, and all people here to try out the Rampage sever. Maybe you'll get a bit my vision of it, when you play it.

The problem is to make the big map to look and feel good.

If no one will start it in a month or so, I'll start making it.
« Last Edit: April 18, 2011, 01:57:20 pm by Graf »
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Michaelh139

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Re: Night Time/Day Time Dangers.
« Reply #24 on: April 19, 2011, 12:27:42 am »

I compared it to Arcanum before. I was assuming that you DONT have a worldmap picture where you cant see where you are at the moment.
you seriously thought that?  I figured it was a given.  Insane much? :P

And how would you be able to *find* your tent in a huge worldmap? Stumble upon 2948209809 other tents till you find yours? Did you even bother to look at a HUGE map of in fallout or think about it for a moment? It's just bound to fail and a horrible idea.
I did mention they would work like they do now right?  Only you could see your tent, only you could see your base, and if you invite someone to base then they could see it automatically given the correct coordinates to it of course.  

(And... I think some people are gonna enjoy this, with the Scout perk [or whatever perk it is], if you tag someone and follow them to their place, you could be able to see it for as long as you stay.  This won't be overpowered, because #1, you can only see it as long as your there, once you leave you forget where it is.  And that's pretty much it :).)     Yeah I know this is already done but it would be much more interesting if it took a perk + you would have to slowly follow them and try not to get spotted.  ROLEPLAY AND SKILL PEOPLE!
« Last Edit: April 19, 2011, 12:29:34 am by Michaelh139 »
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