Other > Suggestions
Night Time/Day Time Dangers.
Lizard:
Well, well, how would you implement bases on such megamap, then? Just everyone will be able to find them, not to mention the tents. And how about roundbased combat option? Global roundbased hell?
Surf:
Not even to mention that you won't ever find anybody on the map. The idea is just unconvient and bound to fail. How anyone can think this might be "good" boggles the mind. Just try to play Arcanum without worldmap travel and without looking at a map to see where next location is. Enjoy wandering around for hours untill you arrive in a place you didn't even want to visit.Admire the beauty of dull and boring random generated maps while you click click clicK!
Michaelh139:
--- Quote from: Lizard on April 18, 2011, 11:15:38 AM ---Well, well, how would you implement bases on such megamap, then? Just everyone will be able to find them, not to mention the tents. And how about roundbased combat option? Global roundbased hell?
--- End quote ---
Well bases could easily be made like TLA bases, where you need to supply energy to keep a forcefield up, and tents you could do just what you do now, just keep em invisible except to owner.
Surf:
And how would you be able to *find* your tent in a huge worldmap? Stumble upon 2948209809 other tents till you find yours? Did you even bother to look at a HUGE map of in fallout or think about it for a moment? It's just bound to fail and a horrible idea.
Lexx:
Well, I see no problem here. Ever played Arcanum? It combines both, an endless gameworld for direct travel and normal worldmap travel. The problem is to make the big map to look and feel good.
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