Other > Suggestions

Night Time/Day Time Dangers.

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Michaelh139:
Alrighty, this has been suggested to an extent before:  http://fodev.net/forum/index.php?topic=9410.0

I am now going to go very in-depth to this.

Of course, naturally, daytime would be safer, Night time would be more dangerous.

At 600-1799 (Day Time)  The world would be relatively the same as it is now, normal molerats, normal old radscorpions and raiders, etc.

Welp that was easy, but here comes the hard part.

At 1800-599 (Night Time)  The world outside of towns would be Much harsher than it is now.  Every animal is faster strong etc. at least by about 2x.  Creatures that weren't around at daytime now roam much farther and broader at night, looking for something or someone to eat.  (Desert stalkers sighted around ncr.  Super mutants spotted around San Francisco, etc)

And as discussed in the thread I put here, (Link at top) visibility should be cut short, only 2/3? For everyone everywhere except people with the Night person trait.

as I understand night mechanics aren't even appliable or something yet, so this is just food for thought really.

avv:
This would rock in some sort of dungeon - instance type of map where players would spend enough time that a chance of nightfall was likely. Somekind of ruined city that swarms with dangerous beings during night time. The explorers would face the challenge to get out before night or face a long night full of battle.

But for encounters it'd be nothing interesting. So what if the molerats were a bit meaner, everyone would just run away like always. Encounters are good as nothing if the encounterer doesn't care. Even worse would be if the encounters became so dangerous that they couldn't be avoided. Players might just go like "Night time? Time to go afk or do something else outgame"

Lizard:
Speaking of Night Person, the night time shouldn't be harder, but more different to play. Let's say, in the night, you are easier to spot by DeathClaws, because the sun and heat are dulling their senses, but at the same time, you have better chances to get away from raiders and you get a sneak bonus at night, while also your FoV is reduced.

Cautious Nature perk could get more useful, too.

vedaras:
i actually like that :>  But if it will make newbies harder to travel from one place to another we encounter same old problem. Too little content in towns to stay in them for longer.

Badger:

--- Quote from: avv on April 17, 2011, 10:36:36 AM ---But for encounters it'd be nothing interesting. So what if the molerats were a bit meaner, everyone would just run away like always. Encounters are good as nothing if the encounterer doesn't care. Even worse would be if the encounters became so dangerous that they couldn't be avoided. Players might just go like "Night time? Time to go afk or do something else outgame"

--- End quote ---

Yeah, I agree with this. Encounters bring nothing to the game. Nothing besides mountains of 50% deterioration gear and 10mm ammo, at least.

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