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Author Topic: Weapon skill "Mini-Quest"  (Read 971 times)

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  • Killian
  • Offline
Weapon skill "Mini-Quest"
« on: April 16, 2011, 04:54:06 pm »

Most of us knows what we can get in Gunrunners' "quest". Some % of small gun skill and 10mm pistol with 2 magazines as far as I remember. Also, when registering the default skill in Small Guns is 25% while Big Guns and Energy Weapons is only 10%. Yes, we can explain this "Oh, come on, random wastelander should have more knowledge in light weapons which are more common". Yes we can, but to make the starting chances hmm ...equal I suggest to modify this quest in Gunrunners' Fortress. For me, it should look like that:

Wastelander tells the guard what kind of weapons she/he using. (Big Guns, Small Guns, Energy Weapons)
If skill is under 50%, character gains additional 15% of weapon skill and basic weapon with 2 magazines (Flamer, 10mm Pistol or Laser Pistol)

OK, what about melee, throwing and HtH skills?
It will be difficult to reach there, but ...do you remember the guy in Klamath who taught the art of boxing to the Chosen One? Such person could be in south, I don't know in Boneyard for example. And same as for firearms, if skill is under 50%, character recieves 15% bonus HtH, throwing or Melee and basic weapons (Knuckles for HtH, Throwing Knife for Throwing and Combat Knife for Melee)
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vedaras

  • King of the wasteland
  • Offline
Re: Weapon skill "Mini-Quest"
« Reply #1 on: April 16, 2011, 04:59:10 pm »

nah im against that. If you should get % to your skill you should get it to skills like barter/speech/gambling or skills that players normally do not raise :>
Re: Weapon skill "Mini-Quest"
« Reply #2 on: April 16, 2011, 05:14:35 pm »

Yeah that thing is basically like a free perk. I don't object to it - Fallout 2 had plenty of free melee/unarmed trainers, and with good reason.

I'd quite like it if players could increase other combat skills up to 85% or so through quest rewards. Nothing incredible, but enough so that you'll actually consider using other weapons if you can't get your tag.
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Surf

  • Moderator
  • это моё.
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Re: Weapon skill "Mini-Quest"
« Reply #3 on: April 16, 2011, 06:00:49 pm »

Yeah that thing is basically like a free perk. I don't object to it - Fallout 2 had plenty of free melee/unarmed trainers, and with good reason.

I'd quite like it if players could increase other combat skills up to 85% or so through quest rewards. Nothing incredible, but enough so that you'll actually consider using other weapons if you can't get your tag.

There'll be more ways to make your character better through quests (obtainable perks) after the next update.
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