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+1 char vs magnetic personality
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Topic: +1 char vs magnetic personality (Read 1618 times)
Chewbakka
Sarmatians
+1 char vs magnetic personality
«
on:
April 12, 2011, 07:46:08 am »
Messed up at beginning and took 4 charisma. Taking either +1 charisma or magnetic personality. Being I have 4, at this point I can have 1 merc and 1 friend. If I take magnetic personality does this mean it adds +1 merc spot...so I could take 2 mercs and 2 friends?
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Agito
Re: +1 char vs magnetic personality
«
Reply #1 on:
April 12, 2011, 07:56:02 am »
with 4 ch u can lead 3 other players OR your merc + 2 people
On your place i would take +1 charisma - it doesnt really make you any difference which one you choose couse both will allow you to lead 2 mercenaries + 2 friends OR 4 people all along and the difference would be - that there MIGHT (not sure if there is) be a usfull quest that needs 5 ch
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Chewbakka
Sarmatians
Re: +1 char vs magnetic personality
«
Reply #2 on:
April 12, 2011, 07:57:41 am »
thought mercs took 2 spots vs a friend taking 1 in your party?
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JovankaB
Guest
Re: +1 char vs magnetic personality
«
Reply #3 on:
April 12, 2011, 09:13:51 am »
Both NPCs an players take 1 spot on world map. But the formula for buying/enslaving NPCs is (CH-1)/2, so you can
have
only 5 NPCs at most, with magnetic personality.
You didn't mess anything, even number of CH is better IMO, unless you take 1. You can get +3 CH with drugs and you need this bonus only when acquiring new followers. With 4 CH and magnetic personality you can have up to 4 mercs. All you have to do is take mentat and beer when you will be buying them. Just remember without drugs you will be able to lead only 4 people/npcs.
«
Last Edit: April 12, 2011, 09:25:17 am by JovankaB
»
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vedaras
King of the wasteland
Re: +1 char vs magnetic personality
«
Reply #4 on:
April 12, 2011, 10:00:21 am »
you can also take both to have 3 mercs, and being able to lead 6 peopel
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My Last.fm page
cannotspace
Re: +1 char vs magnetic personality
«
Reply #5 on:
April 12, 2011, 07:21:49 pm »
take magnetic
2 mercs (3 if you use a beer (+1ch -2pe +5DR)) (4 if beer + mentats)
by taking 1 "Gain charisma" you will take 2 mercs, 3 with mentats
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+1 char vs magnetic personality