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Author Topic: Special Encounters  (Read 1534 times)

Gunduz

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Special Encounters
« on: February 02, 2010, 08:15:55 am »

After reading the thread about taming wild dogs, it got me thinking. Some of the special random encounters in Fallout 2 really made the world interesting like the rave party and the Frank Horrigan murder. So I came up with a few things:

1) Say you encounter a lone wanderer, or another single NPC who at least has his own decent weapon and armor. When you enter, battle doesn't start, and when you talk to him, you can convince him to travel with you (maybe just for a while or maybe permanently like mercs) depending on specific skill checks or just by paying him. After that, you can give him a new gun and he works just like a regular merc.

2) When I encountered my first rave party in FO, I was kinda disappointed that they didn't actually sell drugs. Maybe just adding this back, and do it through dialog options like it was in the originals so you can't just murder everyone and steal the drugs from them.

3) Not much different from the above one, more encounters with NPCs who actually sell stuff, even just adding items to the caravans so the merchants there are actually worth anything besides killing.

4) To help non-combat characters (and I guess also for combat characters now that combat xp is nerfed) how about encounters where you find a small cluster of houses or a group of travelers or something and they need help.

Repair - You encounter farmers who need a gun repaired or a small village that needs its well fixed
FA/Doc - You encounter a party with an injured/crippled member
Combat - You encounter a family who needs rescuing from scorpions, raiders, or some other threat
Lockpick - You encounter a caravan leader who has lost the key to the trunk of his Brahmin caravan
Traps - You encounter a traveler who has been rigged with explosives by The Enclave/Raiders/Trolls (Yes this should be something you can do)
Science - You encounter a man who is radiated and needs help (science should be able to cure minor radiation)
Oudoorsman - You encounter a traveler who needs to be taken to a specific town

You could receive bonus xp and some other kind of reward associated with the group you helped. I feel like this would be an alternative to grinding repeatable quests which I'm sure most people are sick of.
 
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Nyan

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Re: Special Encounters
« Reply #1 on: February 02, 2010, 08:32:47 am »

I love the ideas :3
Re: Special Encounters
« Reply #2 on: February 02, 2010, 10:40:57 am »

*plays a song group The Ink Spots - Maybe*
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avv

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Re: Special Encounters
« Reply #3 on: February 02, 2010, 03:05:55 pm »

Those are neat but they don't differ from singleplayer very much. I mean why should we concentrate on fixing some npc weapons when the actual players need repairs even more? Having more profitable npc related things happening in desert would make people wander around in worldmap looking for something interesting.

However gathering a mob from encounters like some Jesus would be alright. "Hey here's some food and a gun, now follow me." It could require a high charisma or even a perk. Would be a starter for some mastermind build who exploits the lives of others without remorse,.
If desert merchants sold too cheap, too good stuff or were too easily robbed, people would farm them. So what exactly should they sell?
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vedaras

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Re: Special Encounters
« Reply #4 on: February 02, 2010, 03:11:30 pm »

i like 2 3 4 suggestions, but i think there are too many bugs and things to be finished (like bos bunker), that these new features despite being great should wait :>

Nyan

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Re: Special Encounters
« Reply #5 on: February 02, 2010, 04:29:00 pm »

Some group of riders etc with an actual car/brahmin cart. The event would be extremely rare and with certain skills you'd be able to steal the car or just anything in it. Also caravans should work like that so they are not easy to rob, but actually have some items with them.

Gunduz

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Re: Special Encounters
« Reply #6 on: February 02, 2010, 07:12:54 pm »

Those are neat but they don't differ from singleplayer very much. I mean why should we concentrate on fixing some npc weapons when the actual players need repairs even more? Having more profitable npc related things happening in desert would make people wander around in worldmap looking for something interesting.

These encounters don't have to be very common, I don't really feel like they should be. At a low chance to encounter one of them, and then a 1/7 chance to encounter the one that highlights your skills, they'd be more of a random boost than a real way to level. All I'm looking for is more variety in the encounters really. Like the new maps with the stretch of road and the empty house. Things like that instead of

"You encounter raiders"
"You encounter scorpions"
"You encounter raiders"
"You encounter scorpions, radscorpions, and small scorpions"
"You encounter 20 rats"

I know the devs are looking to increase interactivity between players. It's necessary for a developing world and economy. But given the risks, (betrayal by another player, GM bombing in NCR, griefer bombing in NCR) sometimes it's a good idea to get away and solo for a while.

If desert merchants sold too cheap, too good stuff or were too easily robbed, people would farm them. So what exactly should they sell?

Well if there's a way to avoid them being robbed/looted, they could sell various things. If not, maybe they could be looking for specific things (they are traveling across the desert after all) maybe ammo, fruit, water bags; they could need pretty much anything. And to avoid looting they could be done through dialog or something.
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Nyan

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Re: Special Encounters
« Reply #7 on: February 02, 2010, 10:15:19 pm »

We need encounters like this
http://fallout.wikia.com/wiki/Phazer
Re: Special Encounters
« Reply #8 on: February 03, 2010, 04:44:18 am »

It would be a neat addition to 2238.
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