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sneak ...

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Attero:
i belive that part FoV and range also time and movement should be considered  - atm a godo per char can detect you at 40 hex based on the experiments in the link...

so basicly the longer person say in enemy FOV the more sneak he "looses" lets say in fron you can only stay for about 5s before getting huge penalty to sneak. While from behidn yo urecive no penalty and the back sides something like 15-20s

as for movement if the "detecting target" is moving or he has low current AP (aka he is distracted) then his chances to detect stuff drop - his FOV should be considred like the "back side" or he should get the perception bonus in detection equation.

would make more sense and possibly would bring sneak some usage...

but then i guess it will be pain in ass to code ;/

kuroi:
Well, sneak seems to be completely usless now. Even with skill much above 200%.
Any chance of making it a little bit useful? Because its iritaiting to invest so much points just to see that this skill
is no match for any other ones.

FischiPiSti:
Yeah like you can basically kill anything with a SG/BG/EW skill of around 100 or even lower if the circumstances are good enough(give an smg to a grandma and he can kill a ninja easily, see here: video ) , and all you need to do is point and click-> instant death. But you need to spend all of your skill points in sneak just to be not seen and still need luck, and skill  to manoever in the targets fov AND a second taged skill(unarmed, melee, or steal, etc) to actually DO something to him

IMO a "rogue" (wow) like character would bring a fresh new taste to the game. If a big gunner whines because he was killed by a ninja, then thats just sad.
Devs the game needs more variaty, thare are basically 2 "classes" in the game: sniper and big gunner. Grenadier, melee, unarmed, and doctor are there, but they arent very popular. If a class isnt popular in a game, that means there is something wrong with them. Make the game FO like, thats fine, but when it comes to MMOs, balance is the key.
Remember that its still a GAME, realism isnt priority here, so dont break the sneak skill just because IRL you cant "sneak" on the street.

For example im a doc, and its only good in TB, and to get easy xp. In a realtime pvp battle its basically useless(see ncr defence) because of the high cd, and way to much DPS by others. On the other hand in TB its easy to exploit, because you can just wait your full turn without doing anything, and the CD is down in about 3-5 turns, during that time you can just run around.

BTW FOV doesnt change when you turn your character, only when you move. ->bug

_Youkai_:

--- Quote ---For example im a doc, and its only good in TB, and to get easy xp. In a realtime pvp battle its basically useless(see ncr defence) because of the high cd, and way to much DPS by others. On the other hand in TB its easy to exploit, because you can just wait your full turn without doing anything, and the CD is down in about 3-5 turns, during that time you can just run around.
--- End quote ---

What do you want? Heal yourself + 150HP every 15 secs?  ::)

Atom:
The wiki information on sneak is incorrect. The formula

20 + opponent's Perception * 3 - previously calculated skill / 6

determines the maximum distance between the observer and the (sneaked) observed at which the latter is visible. No randomness is involved. Also, the maximum distance can't be lower than 3.

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