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Where can i find some assault rifle?

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KruskDaMangled:

--- Quote from: HertogJan on April 04, 2011, 09:28:05 AM ---The broken count for such a weapon doesn't change.
So although it may looks like a new gun it isn't.
It will deteriorate a lot faster, sometimes 1% per shot.
Try selling it to a trader, you'll see the price is less than for an upgraded crafted assault rifle.

--- End quote ---

I knew about the prices thing. I wasn't really advocating the technique as a way to make more money easily, I was just lazy, and perhaps assumed people knew about it. As I said, lazy.
I didn't actually know about the break count remaining the same, and the deterioration rate either. That's good to know.

Even so, in my experience, they either get lost after a certain point due to unavoidable, catastrophic circumstances, or failing that, replaced with another broken up rifle that's been repaired or upgraded.

I do agree with you that certain advantages ensue from making your guns, but I wish it was more necessary.  As it is, characters that use the best guns only worry about the gun breaking entirely, and suffer relatively few consequences from using a shoddy, half broken gun. I really think that penalties should exist independent of whether your skill is so low that you miss frequently. Something like what games like Stalker and the 3d fallout games do might be good. Guns have condition ratings, and busted ass guns misfire, outright miss, and generally perform less well. 

I really think it would make having a gun crafted by an actual person, or failing that, repaired by an actual person, ought to matter. People could make do with shitty guns, looted from drug addled raiders, generally accepting them as "good enough" to gank vulnerable enemies like low level players, and slaughter vermin, and such.

If you wanted an advantage, or not to be at a disadvantage to well equipped players, you would have to have something to do with crafters, whether it was buying stuff produced by them by some means in towns, or as part of a gang.

Badger:

--- Quote from: Dishonest Abe on April 04, 2011, 03:18:03 AM ---PvE is much more entertaining than going to a mine, then click-click-clicking to make metal parts, then click-click-clicking again to mine more ore at the mine, then click-click-clicking again to go back and finally make one gun.

--- End quote ---

Agree with this wholeheartedly. Mining in particular just exists in a vacuum. I'd much rather PvP/PvE was how you got crafting materials. I like scavenging for Junk and making BBs because it's something you do while doing other things. You don't suddenly decide RIGHT CRAFTING TIME, strip down to your PJs, drop everything off at your tent, and then hi-ho it's off to work you go.

KruskDaMangled:

--- Quote from: Badger on April 05, 2011, 12:46:40 AM ---Agree with this wholeheartedly. Mining in particular just exists in a vacuum. I'd much rather PvP/PvE was how you got crafting materials. I like scavenging for Junk and making BBs because it's something you do while doing other things. You don't suddenly decide RIGHT CRAFTING TIME, strip down to your PJs, drop everything off at your tent, and then hi-ho it's off to work you go.

--- End quote ---

Well, there isn't any reason you can't use that strategy getting junk. I used to do that before I was tough enough to shoot things in the face to make it more efficient. And people do assertively mine, by taking equipment that can kill people, and going in a group. If you want to use your nice, higher quality mats, you have to go somewhere too, and unless your gang owns the town, that's not the town. And if you do, you have to fight for it.  It could be more involved though, I agree.

If you get a bunker, you don't even have to leave the bunker to make things, except to get wood and junk. My gang's little operation is even in a place you never see people. The only obstacle is shooting molerats in the face, and that's actually a plus for grinding experience for many. Granted, what you make isn't your fancier guns, but a lot of people don't like bothering with making those anyway. A lot of my time in that bunker has often been making yet another batch of ammunition.

Swinglinered:

--- Quote from: Badger on April 05, 2011, 12:46:40 AM ---You don't suddenly decide RIGHT CRAFTING TIME, strip down to your PJs, drop everything off at your tent, and then hi-ho it's off to work you go.

--- End quote ---

I do!

You can time the mining and crafting as intervals during hunting, switching alts when cooldowns are maxed/good xp spot is reached.

Rinse and repeat.

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