Hey. I hope this suggestion isn't was posted before.
Firstly, lets start with tents. How about making them unsafe? Like other players passing through them on world map have a small ( really small ) chance to visit it like "special encounter" ? Chances in % should be really small and they should depend on
outdoorsman skill and maybe perks like
Cautious Nature,
Explorer,
Ranger,
Pathfinder,
Survivalist?
By the way, does explorer perk affects anything in game now ?Next important thing, after successful tent finding, it WOULDN'T be marked on world map, so player ( thief ) couldn't go back and he can't steal everything, only can take a little ( weight cap ).
If my idea take place, players wouldn't place their tents near town. Now it looks like hundreds of tents are placed near town. Quite not realistic. They will make tents away from towns, in places that players don't go often to make it more safe. +10 to RPG in gameplay i think.
Other thing, once player get tent-raped, he must take all stuff and move to another location, because thief will come back for more ( he couldn't take all stuff in one visit because of weight cap ). Next +10 to "do something in game, not only stay in town and chat". Also +5 to "harshness" in wasteland.
Similar thing to bases...
And now most important things, said mostly to devs:
I know you have many, many more important thing to do like bug killing etc. I don't want you to implement it instantly, but maybe after some months when you finish more important things in your todo list?Now I just want to know if you guys and devs like my idea and if it could happen some day in 2238 fonline.
Lastly, sorry for my bad English. I tried my best. Wolffik.