Other > Suggestions

Sensible Encounter NPC Threat Detection: Don't always attack the player.

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Badger:
It's something that's started bugging me. It doesn't matter who the NPCs are fighting. It doesn't matter that their opponents are better equipped, actually attacking them, and a much bigger threat to them than you are - they will spot you mid fight and just run straight at you. They may as well be shouting YOU ARE A PLAYER WE ARE NOT REAL as they attack you for all the sense it makes.

It doesn't matter if it's super mutants shooting lasers eyes at them, you're always the target. Even if you haven't attacked and are already running away from them, you're what's for dinner. Even after the NPCs start attacking, they're still chasing your stupid ass. I appreciate you want to cut down on players watching vs. encounters and farming the remains, but I think there are other ways of fixing that.

Michaelh139:
Yeah lol, it makes absolutely no sense right now, the targetting priorities in NPCs.

Johnnybravo:
And it's quite exploitable as well.

Eternauta:
Those NPCs are supposed to have a realistic behaviour which makes them act like most Players. Read: they just wanna pwn n00bs 4 da lulz.

Seriously speaking, I once again agree with Badger.

smoothjesus:
It is kind of weird how one raider/marauder always seems to single out the PC for termination, even if you're behind a wall in a city map. At later levels this is still annoying because of the chance that one of the good guys will burst you.

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