Other > Suggestions

Sensible Encounter NPC Threat Detection: Don't always attack the player.

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pistacja:
Try to shoot then once, they will usually change their targets even if you miss.
Works 90% with centaurs and aliens. 

Lizard:
It's always "It's a bluesuit, GET HIM!", and that's how the driving works, the agile driver enters the map in realtime, draws the whole attention of centaurs/floaters on him and sets the radio signal for his leveling teammates. He then proceeds to run around in circles, while his teammates enter the map and pepper the tunnel-sighted critters with bullets, but even if as Pistacja pointed out, if one could draw attention of a rogue centaur, he leaves the map then and enters it again, while the centaur runs back after the Driver.

So, while i call this teamwork rather than exploit, it's still illogical... There's a scripting-intensive possibility of NPCs estimating the danger radiating from their foes.
That means, a thug engaded in combat with NCR, encountering a lvl1 bluesuit, will set higher priority on major threat, dismissing the noob. Also, players armed with only their Unarmed skill or this would get a advantage in PvE - their enemy wouldn't expect what hit them.

If you continue this thought, you could also implement FEAR, so your average Raider Joe would rethink attacking a bunch of guys in CAs with Miniguns, running for his dear life instead, especially if he's low on HP. (Yay, ego increase! :)) That would be a refreshing and logical, or you can just imagine all of them being on drugs or plain primitive-brained.

Haraldx:

--- Quote from: Lizard on March 31, 2011, 06:47:53 PM ---Bla bla bla bla bla! Bla-bla-bla. Blablablabla.

bla bla bla bla bla, bla bla bla bla...

Bla bla bla bla bla - FEAR, so your average Raider Joe would rethink attacking a bunch of guys in CAs with Miniguns, running for his dear life instead, especially if he's low on HP. (Yay, ego increase! :)) That would be a refreshing and logical, or you can just imagine all of them being on drugs or plain primitive-brained.

--- End quote ---

Oh god, TB gets even more annoying!

Lizard:

--- Quote from: Haraldx on March 31, 2011, 06:52:33 PM ---Durr TB hurr.

--- End quote ---

Pfft. Nevermind then.

Haraldx:
Current situation 1 - Raider just rushes toward that mean ass BoS patrol and dies in the first/second round, the BoS patrol quickly loots the body, return to their places and all is cool.
Current situation 2 - Raider rushes towards you, you take out your mean ass shotgun and tear him apart in about the 3rd or 4th round in some cases. End cmbt, end turn *3 second pause due to TB mechanics*, you loot the raider and leave the encounter.

Durr TB hurr 1 - Raider sees mean ass BoS patrol and runs away, BoS patrol runs after that idiot, because he is out of range. Raider runs farther, and in about only the 5th or 4th round he is teared apart. BoS needs 2 rounds to loot the raider, because he is too far. Due to TB being buggy and annoying, the BoS needs another round to just mess with your brain and go back to their starting positions.
Durr TB hurr 2 - Raider sees you with your mean ass shotgun and runs away in fear! You came here to kill raiders, so you run after that idiot. You can kill him only in the 6th or 7th round. End cmbt, end turn *3 second pause due to TB mechanics*, you loot the raider and leave the encounter.

Pfft, you are free to argue with me :P

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