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Author Topic: Some Fallout Tactics Ideas  (Read 1495 times)

Some Fallout Tactics Ideas
« on: February 01, 2010, 06:13:28 pm »

I Think Fallout Tactics had a good idea coming to traders and it would defiantly help a lot for the traders in FOnline.
In Tactics, when you went to a trader and started throwing your stuff at him, the game would instantly throw the currency back at you of the same value.
After that, if you didn't want all money and wanted that shiny shotgun he had, you could take it, and place it in his area and it would remove some of the money he was about to pay you for your loot,
but the shotgun and money left would be equal to whatever you were trying to give him. This would make playing a Character that doesn't specialize in barter much more sane when we are actually trading.

Another Thing from Tactics, is when you went to put something down, trade something, or anything, it would do the full amount, like If wanted to give the trader all of my iguana sticks,
in FOnline I would have to place it, and type the number in manually, where as Fallout Tactics, it would start out wanting to give all your sticks, but Like the other Fallouts if you only wanted to give half if you started
typing it wouldn't add to your maximum it would start at the beginning, all of this would make bartering and other things more likable in the wasteland. :)

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avv

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Re: Some Fallout Tactics Ideas
« Reply #1 on: February 01, 2010, 07:05:16 pm »

In Tactics, when you went to a trader and started throwing your stuff at him, the game would instantly throw the currency back at you of the same value.

It was very handy feature.
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gordulan

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Re: Some Fallout Tactics Ideas
« Reply #2 on: February 01, 2010, 07:08:54 pm »

although it would mean a massive inflation in the game world.
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Re: Some Fallout Tactics Ideas
« Reply #3 on: February 01, 2010, 08:50:12 pm »

although it would mean a massive inflation in the game world.

How would it cause an inflation?
in FOnline they traders would just use as many caps as they had readily available not just pull some out of no where.
So It wouldn't change the economy at all, it would only be a handy feature.
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Re: Some Fallout Tactics Ideas
« Reply #4 on: February 01, 2010, 09:17:55 pm »

hmm for me that ideas is a good thing trading will be easier a bit in that way
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Alvarez

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Re: Some Fallout Tactics Ideas
« Reply #5 on: February 01, 2010, 10:33:20 pm »

FOnline must differ from Tactics, though.
I suggest "get paid in...(item)" feature.
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Re: Some Fallout Tactics Ideas
« Reply #6 on: February 02, 2010, 06:05:02 pm »

FOnline must differ from Tactics, though.
I suggest "get paid in...(item)" feature.


No Idea what your trying to suggest.
Also, of course it differs from Tactics, it differs from all of them.
For the simple fact it is more MMO than the others, where as Tactics only had Versus Multiplayer.
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Alvarez

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Re: Some Fallout Tactics Ideas
« Reply #7 on: February 02, 2010, 06:21:25 pm »

No Idea what your trying to suggest.

Select an value equivalent for your merchandise. You want to get paid in caps? Click-hold-select caps. You want to get paid in ammo? Click-hold-select it.

The trader will automatically throw an equivalent worth of items of your choice on the table. That will increase the trading speed.
It's only a upgrade of your idea from Tactics.
Also, is it possible to scroll faster?
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Amy Atom

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Re: Some Fallout Tactics Ideas
« Reply #8 on: February 03, 2010, 06:03:06 pm »

I like the first idea, alot.
I can never find caps round the wasteland and it really is a pain.
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