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Author Topic: Swing & Thrust  (Read 1520 times)

pistacja

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Swing & Thrust
« on: March 27, 2011, 01:36:09 pm »

Most (some?) melee weapon have two attack modes: swing and thrust... but both of them work the same (well apart from the different animations).

I have two suggestions:
1. Remove that.
It's just a clickfeast, no point in having useless options.

2. Make them different.
A thrust attack can penetrate armour better. It can have either a penetrate perk or work just as AP ammo, trading base damage for reducing opponents DR. It could also trade to hit chance for critical chance.
A swing attack can be more lethal, but is easer to block. It can cause more damage to unarmoured targets like (J)HP ammo or it could cause more knockdowns but reducing chance for a critical hit... or just do more damage at extra AP cost.

 
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Haraldx

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Re: Swing & Thrust
« Reply #1 on: March 27, 2011, 01:49:56 pm »

Isn't it already like that?
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Sarakin

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Re: Swing & Thrust
« Reply #2 on: March 27, 2011, 03:08:59 pm »

Isn't it already like that?
No

And I believe, this was already suggested and should be definitely like that
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Solar

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Re: Swing & Thrust
« Reply #3 on: March 27, 2011, 03:10:23 pm »

Yes, there is some vague intention to do this eventually. But its like increasing the weapon modification options - has to wait for all the more important things to be done first.
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Re: Swing & Thrust
« Reply #4 on: March 27, 2011, 04:50:34 pm »

Or keep one attack and make the other THROW.
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Surf

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Re: Swing & Thrust
« Reply #5 on: March 27, 2011, 06:39:29 pm »

Or keep one attack and make the other THROW.

I have this in my mod. It's very fun to throw your rifle at the enemy in desperate times when out of ammo etc. :P
Would suggest it here too, but the slots for different uses of certain items are limited to 5.
Re: Swing & Thrust
« Reply #6 on: March 27, 2011, 06:45:23 pm »

It makes sense to me.

I like the thought of throwing for melee weapons, just to massively increase the number of available throwing weapons. Or at least push them into double figures. The idea of throwing your pistol at a guy sounds hilarious, but I can imagine half the time you'd be doing it by accident.

Sorry, thread totally hijacked.
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Re: Swing & Thrust
« Reply #7 on: March 27, 2011, 07:59:51 pm »

Fast switching between burst and reload is a frantic thing in the Glow. (Soloing with an SMG (AP 10mm), and a Super Cattle Prod (for electric damage on the bots), and a stopwatch to time the Lv 5 run.)

One more thing to cycle through would be annoying.

R for reload would be nice.



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Michaelh139

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Re: Swing & Thrust
« Reply #8 on: March 27, 2011, 11:09:49 pm »

R for reload would be nice.

This and if you press R for reload it will not change your current attack setting.  e.g. reloading switching right to singleshot for smallgun, should stay where it was.
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