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Author Topic: Status displayed upon mouse over of character  (Read 2790 times)

Status displayed upon mouse over of character
« on: March 25, 2011, 04:34:41 am »

http://fodev.net/forum/index.php?topic=4894.msg44830#msg44830

Agreed, that's why we should have something like this, for people without awareness:

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falloutdude

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Re: Status displayed upon mouse over of character
« Reply #1 on: March 25, 2011, 05:52:08 am »

yes its hard in rt to hold click and see that guy is hurt get em so i highly like this. :D
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Marrxman

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Re: Status displayed upon mouse over of character
« Reply #2 on: March 25, 2011, 07:08:32 am »

I approve of this.
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Delta77

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Re: Status displayed upon mouse over of character
« Reply #3 on: March 25, 2011, 07:27:41 am »

yep, its a really good idea, cause having not having awareness is a pain in the ass. The only problem that it will reduce the advantage that awareness gives you at real time. But it will be quite handy. So i approve it too, you should make a vote in this post
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Doctor Eex

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Re: Status displayed upon mouse over of character
« Reply #4 on: March 25, 2011, 07:37:45 am »

Heh, wanted to suggest this also.
It's kinda unfair that awareness guys have interface advantage, not only knowing exact HP weapon and armor.

Vote YES!
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Stration

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Re: Status displayed upon mouse over of character
« Reply #5 on: March 25, 2011, 08:24:40 am »

You can't have a cake and eat it. Either pick awareness as one of your perks or deal with the consequences of not doing it, period.

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Doctor Eex

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Re: Status displayed upon mouse over of character
« Reply #6 on: March 25, 2011, 08:30:30 am »

You can't have a cake and eat it. Either pick awareness as one of your perks or deal with the consequences of not doing it, period.



O'k lets disable info popup for awareness guys too. They can use their binoculars instead.
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runboy93

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Re: Status displayed upon mouse over of character
« Reply #7 on: March 25, 2011, 08:39:53 am »

You can't have a cake and eat it. Either pick awareness as one of your perks or deal with the consequences of not doing it, period.
I don't much care if i won't see enemies health or weapons.
I don't care if they use firearms against me, because they are useless when i'm crippled they both hands (like those .223 pistol dudes who start cry when i pickup they weapon :P)
I don't care about what VC Citizen say, because i kill them with my bare hands xD

avv

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Re: Status displayed upon mouse over of character
« Reply #8 on: March 25, 2011, 09:12:11 am »

This would add to the gameplay. The dropdown menu was designed for turn based combat and in gaming enviroment where characters were 90% immobile.
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pistacja

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Re: Status displayed upon mouse over of character
« Reply #9 on: March 25, 2011, 09:25:28 am »

I vote 'yes, but...'
Awarness should then display HP all the time, just like player names.
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Doctor Eex

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Re: Status displayed upon mouse over of character
« Reply #10 on: March 25, 2011, 09:34:11 am »

I vote 'yes, but...'
Awarness should then display HP all the time, just like player names.
Why?
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Eternauta

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Re: Status displayed upon mouse over of character
« Reply #11 on: March 25, 2011, 09:37:51 am »

I vote 'yes, but...'
Awarness should then display HP all the time, just like player names.

If that was implemented and you had a considerable amount of players together and near each other, would it not spam you?
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pistacja

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Re: Status displayed upon mouse over of character
« Reply #12 on: March 25, 2011, 11:10:27 am »

If that was implemented and you had a considerable amount of players together and near each other, would it not spam you?
There could be a on/off option, just as we have now on awarness.
As for why... To keep awarness a usefull perk. With 3d everyone will see others weapons and armour so that takes away 50% of that perk, mouseover status takes 50% of what's left.
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Doctor Eex

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Re: Status displayed upon mouse over of character
« Reply #13 on: March 25, 2011, 11:21:39 am »

There could be a on/off option, just as we have now on awarness.
As for why... To keep awarness a usefull perk. With 3d everyone will see others weapons and armour so that takes away 50% of that perk, mouseover status takes 50% of what's left.

What left - you exact HP and crippled or not. This worth perk.
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Marrxman

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Re: Status displayed upon mouse over of character
« Reply #14 on: March 25, 2011, 11:35:33 am »

What left - you exact HP and crippled or not. This worth perk.

Thats not enough to justify spending an entire perk on. I agree with Pistacja, I had totally forgotten about the 3D models, and the 2D models that we have now is what makes Awareness so damn useful. I've reconsidered and am not sure  that this is a good idea.
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