Other > Suggestions
Daytime/Nighttime Combat
Haraldx:
FN FAL night sight anyone? ;D
But again, this limits poor players - Cool PKs go out at night with FN FAL Night sight (finally some use of this weapon) and Night Person perk and shoots the blue suit shooting molerats there. However, like this we could make monsters that have greater senses in the dark, making it something like this:
NewPlayer1: Well, I'm off to VC, you wanna come with me?
NewPlayer2: I wouldn't do that, the nights are dangerous, I'm staying right here. The farthest point I'm going is my tent.
NewPlayer1: Seriously, it's nothing that bad! Besides, I have good outdoorsman.
*4 people in Metal Armor with blood all over them limp in NCR*
NewPlayer1 and NewPlayer2: Woah, what happend to you guys?
Metal Armor guy1: Those night deathclaws! We were seven at the start and were on our way from Hub to NCR, but then it started to get late...
Metal Armor guy2: One of our men was just taking a small stop, while we were slowly moving on...
Metal Armor guy3: After about 20 seconds we heard screams and some shots! We all ran back to see if the guy who stood a bit back was OK, but there was just blood, some empty shell casings and a metal armor teared in pieces...
Metal Armor guy4: We were 6 left, 3 of us were searching for a path, other 3 were covering the back. We met the night deathclaws - even more silent, even more agile and even more powerful than a simple deathclaw. The only good thing is they pop-up in nights. Now, if you don't mind, doc pl0x?
NewPlayer1 to NewPlayer2: You know, I changed my mind, I'm staying here too!
That would be a whole new level to roleplaying and other stuff! People at nights just come to the nearest safe spot and talk about what they felt, what they've seen and where they've been! In overall, not a bad idea, just misses something...
Marrxman:
I was going to suggest the night sight but I thought it would be met with "OMG NUBZ GO BACK TO MW2"
Scientifically speaking, Molerats should have above average visibility and ability in the dark, seeing as both Moles and Rats are attuned to darkness. You could probably do this with other creatures too, to an extent. If they were going to change the visibility, I would want a serious nerf, not "Oh look we cant see a few more hexes" but a severely reduced range more akin to the range on a shotgun.
Michaelh139:
you should be able to counter the darkness with flares. And flares alone. And they would have a timer so you should take several on your way, else you spawn in an encounter at night, it doesnt say what's in it, and run toward one of the grids with a chance to run right into whatever you encountered. Only day time would be safe to travel.
Sounds fucking badass.
Reiniat:
--- Quote from: Lexx on March 24, 2011, 09:03:33 PM ---Stuff like this lies in the engine and is out of our hands.
--- End quote ---
sorry for my misunderstand, but someone told me youre using the original engine!!!!!
i make some questions, some time ago about the engine and the rights of Interplay, and i was thinking you guys were jobing without engine, but then some guy told me that you have the engine, and i was thinking that
there is some posibility of get the engine from Interplay?
it will work with fonline?
because is too sad to develop a great NEW game and have a limited acces to the game itself
Michaelh139:
--- Quote from: Reiniat on March 24, 2011, 10:59:33 PM ---sorry for my misunderstand, but someone told me youre using the original engine!!!!!
i make some questions, some time ago about the engine and the rights of Interplay, and i was thinking you guys were jobing without engine, but then some guy told me that you have the engine, and i was thinking that
there is some posibility of get the engine from Interplay?
it will work with fonline?
because is too sad to develop a great NEW game and have a limited acces to the game itself
--- End quote ---
NO, they use an engine built from scratch.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version