Other > Suggestions
Daytime/Nighttime Combat
Delta77:
--- Quote from: Marrxman on March 24, 2011, 10:27:37 PM ---I was going to suggest the night sight but I thought it would be met with "OMG NUBZ GO BACK TO MW2"
Scientifically speaking, Molerats should have above average visibility and ability in the dark, seeing as both Moles and Rats are attuned to darkness. You could probably do this with other creatures too, to an extent. If they were going to change the visibility, I would want a serious nerf, not "Oh look we cant see a few more hexes" but a severely reduced range more akin to the range on a shotgun.
--- End quote ---
i have to say i really like fn fal (in real life), it is really powerful, in single, since its a combat rifle (not an assault rifle as in the game), and it can be used as support rifle (which is actually impossible to do while standing) look in this game the uses are inverted the ak is a combat rifle (good for long range and singles) and the fn fal a assault rifle (good for bursts, at short range). they should improve the fn fal cause its totally uselesss. But you know the guys who developed fallout (the original at least, no idea about the rotators) didnt know too much about weapons. but if we think about realism it should be really different and unbalanced, so i dont asking for making a real fn fal, or giving the shotgun a real range. Night would be a nighmare for bg's, not so much for snipers (ew and sg)
TheGreenHand:
--- Quote from: Reiniat on March 24, 2011, 10:59:33 PM ---sorry for my misunderstand, but someone told me youre using the original engine!!!!!
i make some questions, some time ago about the engine and the rights of Interplay, and i was thinking you guys were jobing without engine, but then some guy told me that you have the engine, and i was thinking that
there is some posibility of get the engine from Interplay?
it will work with fonline?
because is too sad to develop a great NEW game and have a limited acces to the game itself
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He's just saying that cvet controls the engine, not the 2238 team.
Oh, and for nighttime, you could just make the screen darker. Be hard to see those dudes in leather jackets in the distance when you can barely see in front of you. No adjusted stats, just a dark ass screen.
Crazy:
--- Quote from: TheGreenHand on March 25, 2011, 01:41:55 PM ---Oh, and for nighttime, you could just make the screen darker. Be hard to see those dudes in leather jackets in the distance when you can barely see in front of you. No adjusted stats, just a dark ass screen.
--- End quote ---
Screen is already darker at night, but like you can set your own light level... And well, it would work in a FPS, but it's a kinda weird idea in the current engine. Adjust FoV/ToHit is enough.
Johnnybravo:
I'd love to see it a little improved, you could've check Diablo 2 how to do quite nice effects with both visibility lines and darkness.
Reiniat:
--- Quote from: TheGreenHand on March 25, 2011, 01:41:55 PM ---He's just saying that cvet controls the engine, not the 2238 team.
Oh, and for nighttime, you could just make the screen darker. Be hard to see those dudes in leather jackets in the distance when you can barely see in front of you. No adjusted stats, just a dark ass screen.
--- End quote ---
then we push Menu and Brigtness=100 in our monitors... like in any other dark anf feared game like Condemned or Fear.
about the engine my friend told me this word by word: "los pinches devs del 2238 tienen el engine del fo2 y funciona mas o menos en el fonline" traduced: those devs of 2238 have the fo2 engine and it works fine in the game" he was wrong of course
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