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Author Topic: "Greater" antidotes  (Read 1729 times)

Michaelh139

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"Greater" antidotes
« on: March 26, 2011, 01:13:07 am »

Give Floaters, (aliens?), and centaurs Glands on their body that can be made into a "Greater" antidote that has 2x the effect of scorpion tail antidote.
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falloutdude

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Re: "Greater" antidotes
« Reply #1 on: March 26, 2011, 01:59:33 am »

i like it makes sense thou maybe u can only make it with doc 1 or 2. :)
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Michaelh139

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Re: "Greater" antidotes
« Reply #2 on: March 26, 2011, 02:12:05 am »

i like it makes sense thou maybe u can only make it with doc 1 or 2. :)
Aye, good catch.  Doctor 1 and 100% outdoorsman?
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falloutdude

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Re: "Greater" antidotes
« Reply #3 on: March 26, 2011, 03:34:42 am »

Aye, good catch.  Doctor 1 and 100% outdoorsman?
yea that does sound really good 100od for the right skills to extract the glades from the dead centaurs and aliens and floaters.
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Re: "Greater" antidotes
« Reply #4 on: March 26, 2011, 04:50:20 am »

Good idea.

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Ganado

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Re: "Greater" antidotes
« Reply #5 on: March 26, 2011, 01:11:59 pm »

Good idea, but having the skill points needed for Doctor 2 (or level 1 since you can only create healing powder as of right now)  is enough. No Outdoorsman requirement.

And yeah, any beast that can poison you that is more tough than a radscorpion, so that would include Aliens.
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