Also: I thought it was said somewhere that maximum DR is 85%. Is this not the case when concerning NPCs/Finesse? Or was the 85% just referring to how high it could possibly get with old drugs system?
Or Bursts.
Ok that's of great help, thanks a lot.However being quite new my crafter cant make any of those 14mm/.223FMJ guns yet.He can make .45 Caliber guns such as tommy guns and grease guns, would that work also? Seeing as DR is 0 on this ammo.But would i be able to land a high damage crit with one shot using such guns? Or Bursts.
the chance of critical to bypass armor is 30% approximately
Can a dev give the chance to get a bypass critical* to eyes in this situation: Shooter has 10 Luck, Better Criticals, 210 SG skill, and aims at eyes with .44 magnum (if weapon matters, I don't think it does) Victim has 6 Luck, 6 Endurance, 7 Agility (if that matters), no beneficial perks, and is wearing Combat Leather Jacket (if that matters) ?
If you want to make enemies, try to change something.
You know what's funny? I can do 6-12 damage with a 10mm pistol or a mauser on a molerat WITHOUT critical. If I take .44 revolver or Desert Eagle, I do no damage at all. However, if I do a critical hit (no armor bypass, no knockdowns, nothing), the damage goes over 60. What can we learn from this? Mauser < .44 guns
So it's 40% with better criticals, is it similar without or a much lower percent? (just curious i would never do a crit build without better criticals)