Other > Suggestions
Rework the molotovs
Roachor:
Molotovs should be fire damage not explosive and be affected by the pyromaniac perk. They also shouldn't be 5 ap to throw considering the low damage, grenades are 4 ap. In tactics molotovs were like 3 ap to throw, this would actually give them a use considering how much faster frag grenades are to gather and craft.
Badger:
Seconded. I had no idea they were explosion, that's crazy.
And do we have any better sound effects for grenades? Can we not use the dynamite sound or something? Frag grenades sound like a wet fart.
Roachor:
--- Quote from: Badger on February 01, 2010, 02:28:16 am ---Seconded. I had no idea they were explosion, that's crazy.
And do we have any better sound effects for grenades? Can we not use the dynamite sound or something? Frag grenades sound like a wet fart.
--- End quote ---
Moist yet satisfying.
duorden:
suitable for beginners
Quentin Lang:
Duorden, are you stoned? Lots of pointless posts from you lately. Anyway
--- Quote ---They also shouldn't be 5 ap to throw considering the low damage, grenades are 4 ap
--- End quote ---
Im gameplay terms i agree the AP should be decreased, but if you think logically, to throw a grenade you gotta pull the pin, while for a molotov you gotta take your lighter or whatever and light the cloth up, so actually molotovs should take more APs.
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