Other > Suggestions

Raise dogs

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smoothjesus:
Maybe if you had to supply them water bags or jerky to produce offspring and there was a limit to how many there were at your tent at one time, otherwise you'd just be getting free tent guard dogs.

I'd say make the player feed them once per 24hrs or they run away but that would be verging on evil addicting mmorpg territory.

Belkarr:
Well I have thinked of that already.

Indeed, if all the dogs can reproduce together, after the first 2d6 puppies growned full adults the risk is that you can have hundreds of dogs after few generations, wich is ridiculous.

One logical way to prevent that : inbreeding. The dogs of the same litter (?) well from the same mother cannot reproduce with each other. And to add another limit, if some player just want to raise armies of dogs buying external ones to continue the births, is to limit the number of them in the tent location to 12, the maximal reproducing limit. One litter at a time.

For the upkeeping of the pregnant dog, feeding it every day would be too binding for travelling characters or players who simply don't play every day, so why not just implemant the fact that the dog need food, 1 or 2 meat per day, but can get it directly in the storage locker or left on the floor ?

it's pretty realistical, I mean a "normal" dog left at the tent can go hunt his food normally, but a pregnant one before birthing can barely move and need to be feed, and not too binding, the player just have to be a bit providing.  

Belkarr:
And to end up with the "sims attacks", i want to say one final word : all the FOnline gameplay tend to transform npc actions into players actions, to make a "real living world" out of what was a solo-game. Crafting, farming, slavery, merchants, factions, and soon caravans are becoming player's business.  The dogs just don't fall from the sky, and aren't items.
Or shit we could craft them.

Johnnybravo:
I like the idea, but I don't see any way it'd be more than just a real waste of time.

Belkarr:
Well, first it could be another way to make money -selling dogs to other wastelanders, they really can help the beginners with their outdoors skills- and secondly it would make a "fresh dog reserve" for the players who use them. The dogs can be useful but are pretty expensive (exponential prices, the first is affodable, the second is expensive, forget for the third) and die REALLY often.

And it would'nt be a real waste of time cause it's some kind of passive action, you just have buy and let 2 dogs at your tent, checking that they don't run out of food, and after some times the nature has done his part of the job.


EDIT :Would make the iguana-stick sellers finally usefull, and give another utility to meat/meat jerky other than designing drugs too.

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