Other > Closed suggestions
Reduce the craft timeouts
avv:
Ahh thank god for noticing Solar. May we ask what exactly are you going to change to have it make more sense?
Solar:
Well, recipes will be rejigged, gatering timeouts will be different values to now, profession levels production speed will be made more distinct and some other things beside that too.
I think you will probably remember me talking in IRC about some of them, but thats all you're getting from me :P
avv:
Ye there was all kind of talk in irc. Everyone knows economy is important and the numbers have to be kept in order, but The Cycle is one of the things that's being hated in crafting and gathering. The Cycle that keeps people locked in boring gather-craft gind.
Badger:
What about perks to enhance a player's crafting ability in a certain field? Like, say, 'Chemist' would reduce the cooldown, the material cost and increase the amount of chems produced per batch.
Hell, why not make perks the main basis of crafting, with NPC trainers just improving the player's knowledge?
Solar:
The cycle is what you make it, I guess. I'm like quentin, I gather as go. Though as we always say, we need more stuff "to do"
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