Other > Closed suggestions
Capped % to hit certain limbs
Nice_Boat:
--- Quote from: Badger on December 31, 2009, 05:30:20 am ---Of course they're not. The biggest gangs in the game are bound to be happy with being able to kill anyone in two hits.
And so what if I don't have about 20 people to back me up? Is PVP not PVP until you have 20 people with you? Does the game experience of everyone who isn't in you or your opposing gang irrelevant?
--- End quote ---
If you're not aiming for town control, having a group of 2 or 3 is enough and makes it a lot more balanced. If you weren't aware of that fact, I question the value of your game experience. I'll say it again - this system (being basically Fallout Tactics without stance adjustments) was created with teamplay in mind and works very well when there's teamplay. Given the nature of combat with firearms, it's natural and immersive. Most of the people playing FO accept this fact and simply adjust their tactics. You, on the other hand, are whining and pushing to adjust the game to suit your tastes, which would ruin it for a lot of people who are having a lot of fun with the way it is right now.
--- Quote from: Badger on December 31, 2009, 05:30:20 am ---If eyes and head aren't overpowered, why do you never see people shooting the legs, arms, or groin?
--- End quote ---
You do see armshots against minigunners etc. quite often. Leg shots are there for immobilising instead of killing - since most of the time you're interested in just taking the target out, you don't see them that much. But it's good they're there. And groinshots - well, I've seen quite a lot, mostly as a joke (and that's where they really belong).
--- Quote from: Badger on December 31, 2009, 05:30:20 am ---I'd be fine if the damage multipliers were sane. But they're not. Being able to do 171 damage in one single shot is a terrible idea. Instant kills in any game are a bad idea. This is what happens when you take the character development system for a single player game and directly slap it into multiplayer. You have a lot of supermen walking around. The NPCs in Fallout never repeatedly shot you in the eyes because it would have been a much shittier game.
I'm revamping my suggestion.
-Remove instant kills.
-Make all damage multipliers x1 or x2.
-Make armor piercing only available with a 100+ roll on crit table. (Better Crits)
-Make every crit roll cause an injury. Unless the person that gets hit can pass a luck roll with a -2 modifier for each 20 pts on the critical roll.
-AC subtracts from the 95% to hit.
--- End quote ---
Critical hits were already nerfed to the point where big guns are clearly superior in everything except range. And no, there are no "instant kills" in endgame PvP - even if you score a hit that reduces the targets HP to 0, his mate can come up and FA him faster than you could shoot again. Given high HP (above 170) of most high level characters and the fact that about 1 out of 4 hits scores really high you have to attack the target at least 4 times on standard distances to get a kill, and that's assuming nobody is healing it. Of course there are situations that are downright brutal and deadly, like receiving a burst from a minigun up close, but that's the nature of close quarters.
MadMax:
I dont see this thread as suggestion, I see it as a whine against people who spent a lot of effort and time building a nice sniper character. If you dont like how it works, make one yourself and then come back and complain again.
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