Other > Closed suggestions

Capped % to hit certain limbs

(1/5) > >>

Badger:
Exactly how it sounds. I hate that everyone is shooting with 95% chance after level 3, so I propose the that 95% chance to hit can only ever apply to hitting the torso. Eyes/Head/Groin/Legs have a lower maximum to-hit chance. I want the chance to hit to reflect just how much damage they are capable of doing.

95% - Unaimed/Torso
85% - Arms/Legs
70% - Groin
50% - Head
40% - Eyes

To be honest, I'd quite like harsher penalties for hitting anything, not just aimed shots. Combat is boring when every shot is guaranteed to hit.

And don't argue the whole 'What if people want to be weak snipers?' angle. FOnline is not Snipers/Tanks. Most experienced characters are tanksnipers. They have beefy HP due to lifegiver, and all the crit perks.

Cryofluid:
I disagree on that point Badger: In pvp we see far more Big gun than sniper energy => big gun is by far the more powerful build, no need to aim and you kill at quite a big distance!

Sarakin:
You are forgetting the fact, that aimed shots were nerfed some time ago. Now it takes 2 more APs (7 APs to hit eyes with a laser rifle ?) to hit critical spots and hitting someone in the eyes becomes nearly impossible due to looking direction of the target. Not to mention that you need to be really quick with your mouse in order to hit somebody.

jodwig:
Yeah, that change to make all eye shots to have max 40% will be really big nerf and everyone will stop playing with snipers and make big gunners and 95% isn't 100%. I lost fight few times because I missed with 95% chance to hit ~~

Roachor:
I suggest making chance to hit - AC cap at 95%. That way even if someone has a 95% cance to hit, your 20 ac will drop it to 75% regardless of excess skill points. (As it is you can overpower AC with high skill levels.)

Navigation

[0] Message Index

[#] Next page

Go to full version