Other > General Game Discussion
Fonline.
foonlinecurious:
I think they are working on ways to fix Alt exploits, so there is no need to limit 1 character.
Part of the fun of fallout is trying different characters/builds -.- as well as just about any other rpg out there.
so far you only want to get rid of cars because you got them jacked?
and my ideas of synergy is WAYYY better than merging BG SmG ^_^
Johnnybravo:
What I see potentionaly for merge:
Barter+Speech
Unarmed+Melee
First Aid+Doctor
With gambling being removed completly?
It's however not like bigger amount of skill hurts, when they are ignored anyway.
Badger:
I believe the number of skills is a huge factor in the amount of alts, and slimming them down would make a huge difference. How many are there? 18? But I also believe that no skills will be merged. Ever. Because that's not how it was done in Fallout 1/2.
Gambling/Traps/Doctor characters 4 lyfe
JustGreat:
--- Quote from: Badger on March 16, 2011, 07:48:46 PM ---But I also believe that no skills will be merged. Ever. Because that's not how it was done in Fallout 1/2.
--- End quote ---
By this logic we shouldn't have many features (RT combat for example) implemented in 2238. In essence, this game is an MMO, where you cannot directly apply single player aspects without proper balance, and sometimes you can never apply them (take bounties for example). Therefore, glaring faults in the game, such as alts, require radical changes that stray away from the FO1/2 mechanics. What made FO1/2 special is the atmosphere (a post nuclear world, among other things), I don't see how altering mechanics can change the atmosphere of a game. I prefer a functional MMO, than a half broken MMO with obsolete single player mechanics, because lets face it 2238 will never be FO1/2 and that isn't necessarily a bad thing.
Triin:
Is there a way to be a moder or a GM on the Fonline2238 server? i know you can on the SDK but what about the 2238 server
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