Other > Suggestions
The cost of thievery.
HertogJan:
--- Quote from: Ulrek on March 15, 2011, 03:20:27 PM ---Yes, but i suggested a change in the rep cost for failing. not just the "thief suit" thing. since currently 25 rep points ain't much, when you need -1500 rep to get kicked out of town.
Also, the idea is to make it harder to steal without some kind of tools/disguise, but if you do use it, stealing gets easier, 50 points easier, you just have to pay for it.
If you don't like it, just type "-1". it's alot easier. ^,.,^
But, the last thing you said was a valid point, currently, it's very hard for weak thieves to level up, but the max level ones are perfectly fine, and can steal any time, any place they want, the suit would give some love to the newbie thieves, while making working without it harder, so stealing = a drain on caps if you screw up alot.
-Ulrek-
--- End quote ---
You fail, you die, you get kicked to the respawn point unless you have a hotelroom somewhere.
The minus rep isn't the problem. The ease you can fix it with is.
You should be enforced to do some quests to fix your rep, every quest giving you some + rep.
Things like spying BH for NCR, escorting a caravan, be a courier, ...
A rep less than -300 gets you attacked in encounters. Most thieves rely heavily on perks and certain skills, so a thief with EN higher than 6 and/or more than 1 lifegiver is rare. For instance my thief build has 6 EN but no lifegiver.
Newbie thieves can't pay for the suit. The newbie dies, the suit is gone. Stealing requires at least 200-220 and pickpocket perk before it becomes good. So the suit will only help the already successful thieves.
Stealing without a suit won't make it harder for the thieves with 300% skill. The minus rep you suggested is insanely high and currently easy to fix.
The only thief builds which are really hard to level are the true power builds: 10 PE, 10 AG, 10 LK (they are around).
Special probably looking like 1/10/4/1/5/10/10 with small frames.
Most thieves aren't power builds as it takes way too long to level them.
Mine for instance has 10 IN and enough strength to put some points in SG (tagged) and use those for easy leveling.
Pro side to that is that you rep isn't troublesome once your steal skill is good enough to use.
Cocain:
easiest way
make unprotected visibly to other players with other name colour
if you think they are not even worth wasting a bullet
make guards kill them
HertogJan:
--- Quote from: Cocain on March 15, 2011, 05:13:15 PM ---make unprotected visibly to other players with other name colour
--- End quote ---
Bad idea.
It doesn't make sense that you enter a town and can instantaniously see who's unprotected.
Something I suggested before in another steal related thread:
- unprotected depends on reputation. Above neutral 30 minutes, neutral 1 hour, below neutral 1.5 hours
- unprotected people get shot by guards when entering a guarded town
- unprotected people get attacked by that npc faction in encounters
Johnnybravo:
What a bunch of BS.
I think that the best solution will be to make stuff work like in Oblivion.
You do crime, police come to you and make you choose being escorted from the city or get shot.
Of course, your stolen property is forfeit :>.
rogueboy:
How about we make use of the noticeboards in the city and put thieves' names up on there? As in the thieves that you can shoot, this will force the player to have to remember the name for when he encounters that person? And the thief won't stick out like a straight person in a gay pride parade.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version