Other > Suggestions
The cost of thievery.
Ulrek:
**Suggestion Disclaimer**
[Warning, this suggestion has been posted to spark heated debate, and or text-based conflict depending on your point of view, about the topic of "thieving". read at your own risk, junk when ready.]
Well, guys, since everyone's been wanting something to make thieves lose stuff when they die.
First, raise the rep hit of stealing to 300 points, and the cost of killing in guarded towns to 500, not just wounding, but killing someone who's protected.
Than create an armor that uses the leather jacket or sand robe model called "Disguise", and have it act as a boost to steal, about 50 points, and lower the rep hit you get for failing at thieving, to around 50. and set the items base price to 2500 caps, and have it be sold at traders in almost every large town, like the hub, reno, NCR, but have the NPC hidden a little bit.
This idea is open to change.
*Edit* And raise the amount of exp gained from stealing from NPCs to at least 50-100 for each time they steal. currently that seems to be a bit broken.
-Ulrek-
OskaRus:
And anothe brilliant idea of most famous genious ulrek is here my friends! Watch and awe on the levels of futiliness, and foolishnes expressed in so few lines!
Seriously. When devs made stealing harder why would they make it easier right away omg?
Reginmund:
--- Quote from: Ulrek on March 15, 2011, 04:53:22 AM ---Well, guys, since everyone's been wanting something to make thieves lose stuff when they die.
First, raise the rep hit of stealing to 300 points, and the cost of killing in guarded towns to 500, not just wounding, but killing someone who's protected.
Than create an armor that uses the leather jacket or sand robe model called "Disguise", and have it act as a boost to steal, about 50 points, and lower the rep hit you get for failing at thieving, to around 50. and set the items base price to 2500 caps, and have it be sold at traders in almost every large town, like the hub, reno, NCR, but have the NPC hidden a little bit.
This idea is open to change.
-Ulrek-
--- End quote ---
Something like this would probably call for a guild of thieves or something (ninth circle in fallout 1?), since you are working on their turf they will want a cut of the winnings (very big cut) and if you are uncooperative they will make it harder on you. Join them and reap the rewards and be able to purchase the disguise or play it solo and keep what you steal.
HertogJan:
Something like this already has been suggested in 1 of the many other threads about stealing.
Ulrek:
--- Quote from: HertogJan on March 15, 2011, 11:36:12 AM ---Something like this already has been suggested in 1 of the many other threads about stealing.
--- End quote ---
Yes, but i suggested a change in the rep cost for failing. not just the "thief suit" thing. since currently 25 rep points ain't much, when you need -1500 rep to get kicked out of town.
Also, the idea is to make it harder to steal without some kind of tools/disguise, but if you do use it, stealing gets easier, 50 points easier, you just have to pay for it.
--- Quote from: OskaRus on March 15, 2011, 10:42:22 AM ---And anothe brilliant idea of most famous genious ulrek is here my friends! Watch and awe on the levels of futiliness, and foolishnes expressed in so few lines!
Seriously. When devs made stealing harder why would they make it easier right away omg?
--- End quote ---
If you don't like it, just type "-1". it's alot easier. ^,.,^
But, the last thing you said was a valid point, currently, it's very hard for weak thieves to level up, but the max level ones are perfectly fine, and can steal any time, any place they want, the suit would give some love to the newbie thieves, while making working without it harder, so stealing = a drain on caps if you screw up alot.
-Ulrek-
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