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Traveling options
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Topic: Traveling options (Read 1009 times)
Cheezy
Traveling options
«
on:
March 13, 2011, 08:34:10 pm »
Read all , Post what you think of it. Sorry if any bad grammar, if you don't understand just ask about it.
I was thinking and came up with this idea. There lot space on the side for more buttons when your on the world map mode.
So I thought what if you had option to set it to search for encounters or avoid. So when you have it set to search for encounters it would let you run into more encounters. The more outdoors-men skill with this mode on you would have more encounters. Specially with high outdoors-men give you option to go encounter or not like it does normally. When you have avoid mode on your outdoors-men skill would work towards avoiding encounters like regular. This also solve problem with people that have high outdoors-men skill but still wants to run into fights but cant because the skill makes you avoid most fights. So when they are hunting they can just change mode to search for encounter. Then groups would want have outdoors-men people for hunting so they can get encounters often and pick there fights.
Here one other thing you could add. You could have option under that to set search for small/medium/large/random group size. This option only available when you have search encounter on. The more outdoors-men you have would help you get group size you want more often. This way you could have small group get big group or big group find small group if you have the skill. Other wise groups you encounter should be base off your group size.
Something else to note. You could make search mode mostly just for NPC to prevent easy people hunting. This because its mostly just made for looking for NPC fights. So basically it mostly find you new encounters with just NPC. But might still leave super low chance to find people in this search mode. Other wise people abuse it and find tons people to kill.
One more thing to note, I think search for encounters should be called hunting. Then call the avoiding encounters called Safe Traveling.
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Shrine
Re: Traveling options
«
Reply #1 on:
March 13, 2011, 08:37:21 pm »
Thats already in the game its just hidden.
IE:
I travel from 1 town to another i get 4 encounters per grid.
Now i run around randomly trying to get an fight and i could write an entire sentence out with the red dots.
^_^
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Crazy
Drugged Childkiller
Re: Traveling options
«
Reply #2 on:
March 13, 2011, 09:27:26 pm »
Already seen a suggestion like that (it was depending on your OD). Still good anyway.
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