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Author Topic: Repair cooldown  (Read 1169 times)

Repair cooldown
« on: March 03, 2011, 03:55:36 am »

I suggest making repair cooldown cumulative as it is for crafting. This 1min cooldown we have now is a pain.
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falloutdude

  • just some canadian guy
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Re: Repair cooldown
« Reply #1 on: March 03, 2011, 04:47:35 am »

yea real paine having to wait just to have repair again should be 20 min at which you cant repair no more. each time you reapir say 2 min so we can reapir 10 times before we have to stop.
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Roaming the waste again.
Re: Repair cooldown
« Reply #2 on: March 03, 2011, 05:22:49 pm »

Good idea :)
I think all what is needed is to raise the "repair" timer cap to more than 0 minutes, which i believe is the setting now.
Set to 9, it would make 10 repairs the max per 10 minutes.
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Ganado

  • Moderator
  • Dishonest Abe
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Re: Repair cooldown
« Reply #3 on: March 03, 2011, 09:44:42 pm »

Already suggested in at least three other threads (at least that means it's a popular idea), but yes, this suggestion is good.
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Re: Repair cooldown
« Reply #4 on: March 12, 2011, 07:13:50 pm »

Yes, please! :)
I have like 15 items to reapir now, about 2 repairs/items, that gives ~30min...
It's a great idea to make rapair cooldown cumulative, make it even harder to repair stuff, but allow those 10 repairs in a row...

vedaras

  • King of the wasteland
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Re: Repair cooldown
« Reply #5 on: March 12, 2011, 07:29:19 pm »

also the third part of this suggestion could solve things..

http://fodev.net/forum/index.php?topic=4144.0
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