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SG Sniper Build x2 Crit Shoot in the eyes
Kelin:
If you are planning to play in TB, I would suggest you to lower some stats and maybe not to take lifegiver perk. I think Omen wanted to say, that in RT those 2 action points are regenerated pretty quickly, so you can shoot the second shot almost immediately (of course, no matter RT or TB, sniper rifle needs 7 action points with brof). If you really need 14 AP, last three perks must be bonus rate of fire, action boy and action boy. If you are not going to play PvP, sharpshooter perk is useless. Instead, set PE to 9 and take cigarettes for full range. You can raise your critical chance by taking finesse trait. I use it on my sniper builds and it's fine. In this case you can lower your LK if you want and put remaining points to EN for example. But don't go bellow 75% crit. chance to the eyes (15% general crit. chance).
ezeqkkk:
Well, I have in mind part of you two said and came up with this:
Has nuka cola, Jet and Cigarrette. The only thing i dont like is 9 LK, but its ok.
The "sniper" issues are: Sharpshooter (10 PE +2), 1 More Criticals and Better Criticals, but LK 9.
Im goig to shoot 2 eye shot with AR, and maybe 1 shot of sniper rifle (if that have any sense), so i dont go after 14 AP.
But also i do this:
Uses the same 3 drugs.
I insist with other builds because im doing them based on RavenousRat concepts (of this thread http://fodev.net/forum/index.php?topic=11899.0)
Thats why I take only one Most Crit or none in the last build:
"More Critical perk just gives you 5% critical chance, it's must have perk for bursters and arm-cripplers, it almost has no effect for double shooting sniper and very small effect on snipers. It equals to 1 LK for standart sniper, so if you're not going to 2nd toughness or x1 BRD on 6th level, then pick More Critical, and this is enough if you're not crippler/burster.
Logically you can see that even with 10 LK and x3 More Critical you'll have only 85% critical chance in the eyes.
While with 8 LK and x1 More Critical, but 12 AP you'll have 2 shots and 89.89% that atleast one of 2 will be critical. I'm not sure how much % gives that x1 MC, don't want to calculate again, but practice shows me that I wasted perk slot on it, and it would be better if I took 2nd toughness on 6th level, screw this more critical.
Focusing build on constant things based on rolls/real life luck is better than maximizing rolls. Making lots HP and x2 shots per once is better than stupidly increasing chance of critical."
"More Critical - for bursters simulates 5 LK, with base 6 LK it roughly increasing chance to do x1.5/x2/x3 damage in two times, other 2 MCs will increase it in two times again, so x3 MC will make critical bursts x4 times more frequent, while for sniper it equals to 1 LK, it means with this crappy more critical perk your chance to score critical will be increased in 1.07 times (for 10 LK sniper), hell yeah! In 1.07 times! Damn it! You fucking wasting your perk slot just to score criticals in 1.07 times more!"
"if you can live without awareness (if you're not paranoic) this is the only perk you can take on 3rd level and may be on 6th too, because you won't see this 5% critical chance on practice by shooting heads and eyes, while toughness is passive perk which is always active and works good vs bursts."
BUT, I can put 1 of these perk.
About Sharpshooter:
"PE 10
(Increases your % to hit, and increases your max range of sight)
(Sharpshooter only increases 2pe to RANGE OF SIGHT, and 8% to chance to hi, but remember some weapons multiply PE by 16 others by 8, so either take 9 PE and sharpshooter, or take 10PE)" this is from Jhazard
I´ve heard that Sharpshooter with high PE is to have the advantage vs others snipers, its ok, i can live without that. I mean, is really really esencial take Sharpshooter having 10 PE (with the cig)???
Well, I can change a little the perks of my last build: The original have 2 toughness and 2 lifegiver, but can have 1 toughness 1, 1 More crits and 2 LFG or 1 toughness, 1 LFG and 2 more crits or maybe Bonus Ranged Damage instead of 2nd TOughness/More crits but i dont know much of BRD...
I care more about Toughness & Lifegiver than sharpshooter or more crits becuase i run into much more bursters PKs than snipers (in my few experience) and I belive in the comments of the two friends i quote, asumming that I dont loss much critics and damage...
So, what do u think folfs?
0m3n:
You learn very quickly ezeqkkk.
PE10 is enough for sniper for PVE , if you want to play PVP i would preffer to have sharpshooter instead of 2nd lifegiver because you can see other snipers faster than he can see you .If you have 11PE and you are fighting other sniper with 10PE you will kill him and he won't even know where he was shot from.
You will ask how it's possible?
Imagine such a situation, you meet a second sniper in open space, you know that he got only 10PE so you shot him fall back 1-2 Hexes you can still see him , but he don't even know where he was shoot from. If he isn't too smart you can repeat such action until you kill him.
Kelin:
an example of a good PvE sniper:
1 9 6 1 6 9 9
small frame with or without finesse
awareness, more critical, better critical, weapon handling, brof, action boy, action boy
128 hp (I don't understand why you need huge hp when shooting at distance of 50 hexes, this value is fine imo)
jet, cigs, nuka and you have 14 AP so you can shoot twice in one turn, sweet isn't it.
PS: Don't be afraid of finesse perk. It sucks when you burst, shoot uncalled shots but with aimed shots it's really good. Sniper rifle has a good damage and you will be still able to insta kill your opponent or do damage about 100 or more hit poins.
Onihane:
Hey guys, I myself am very interested in making a sniper build as well. After reading what everyone has said, I really like both the builds posted by Om3n and Kelin, and I had some questions about this variation. Below is the build, with questions about some things that if possible id like some input from the community on.
My goal for this build is to be a good merger of 2x eyes shot for pvp and pve in both turn based and real time.
Char is chem reliant - Jet, Cigs, Nuka-cola.
SPECIAL
1 ST
10 PE - Will cigs push this to 11?
6 EN
1 CH
6 IN
9 AG
8 LK
Traits - Small Frame - A given.
Finesse - To compensate for 2% crit from not having 10 luck (assuming that 8 luck is enough for good rolls still), and 5% Crit from not having more criticals at 6.
241% Small guns - is this a good % or should I take more as I do not care for doctor or fa?
Level 3 - Toughness
Level 6 - Toughness
Level 9 - Better Critical
Level 12 - Weapon Handleing
Level 15 - Bonus Rate of Fire
Level 18 - Action Boy
Level 21 - Action Boy
Use jet, nuka cola, and cigs.
14 ap, 2x aimed shots in turn based and in real time without a 2 ap wait.
78% Crit Chance out of 95% - Need to make sure this is the true crit chace of the build, if you come up with something different please tell me.
11 PE assuming that 10 + cigs can push it to 11.
The downside, it only has about 128 hp if my calculations are right, and uses finesse. Will Finesse ruin this builds PvP ability?
Also, is 8 luck enough to have good rolls on eye shots? And
Any input would be greatly appreciated! Thanks.
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