Other > Survival Guides / Game Help
SG Sniper Build x2 Crit Shoot in the eyes
ezeqkkk:
Well, im a noob trying to make a good SG sniper.
the idea is shoot 2 times in a turn, thats 12 AP i think, im going to shoot in the eyes, but can i cripple good also?
I dont want to use drugs but if theres no other option... i heard that a good character MUST use drugs, so i can use to do it
I do this 2 things, but i dont reach 2 shots, u can tell me what its OK and what is wrong of this, i dont think in jet, cigs and that stuff while doing this:
Here is a drug-free one:
A couple of questions: how much FA and DOC is good enough? and SG? wich drugs i have to use and why?
Considering This (by RavenousRat):
"More Critical perk just gives you 5% critical chance, it's must have perk for bursters and arm-cripplers, it almost has no effect for double shooting sniper and very small effect on snipers. It equals to 1 LK for standart sniper, so if you're not going to 2nd toughness or x1 BRD on 6th level, then pick More Critical, and this is enough if you're not crippler/burster.
Logically you can see that even with 10 LK and x3 More Critical you'll have only 85% critical chance in the eyes.
While with 8 LK and x1 More Critical, but 12 AP you'll have 2 shots and 89.89% that atleast one of 2 will be critical. I'm not sure how much % gives that x1 MC, don't want to calculate again, but practice shows me that I wasted perk slot on it, and it would be better if I took 2nd toughness on 6th level, screw this more critical.
Focusing build on constant things based on rolls/real life luck is better than maximizing rolls. Making lots HP and x2 shots per once is better than stupidly increasing chance of critical."
I should take 1 only crits perk?
Im planning:
S 2
P 8
E 6
C 1
I 6
A 8
L 10
Traits: Small frame and Good natured
Tag SG, FA and DOC
Awarness (because i like it), 1 lifegiver?
bonus rate of fire (for 2 eye crit shots), Weapon handling and Better criticals as obligatory perks.
Maybe 1 more crits
and... Toughness?
whats up with bonus ranged damage, Sharpshooter? should I consider them? and lifegiverx2, Toughnessx2 or 1 each?
How about this (RavenousRat):
"if you aren't going for 6 ST (Stonewall perk), then make it in your case 2 ST, if you're going to use jet, then 1 ST."
i dont understand it very well but Im supossed to use Jet, I should low Str to 1? where i put that special point?
Uff, a lot of newbie questions but, i appreciate your help. Excuse me for my deformed English.
Credits to RavenousRat for the quotes, I will like your advice.
Astarot:
First of all, for the eyes it's not 6ap ( with sniper rifle and BROF ) in the eyes but 7ap, so for two shoot it's 14ap. ^^
It's possible to have 14ap but not interesting because you have to take 2 action boy and jet... So less more critical for you, and for a sniper this perk is essential.
ezeqkkk:
oh, a little detail there. I guess the topic I get based for my build (http://fodev.net/forum/index.php?topic=11899.0) was about sniper using AR and not sniper rifle...
let me show this discuss:
"12 AP sniper would be only possible for weaker weapons, no Sniper Rifle there :< That's somehow sad."
"Well you can ask your victim to wait till you have APs for 2nd shot from sniper rifle. Or use EW, or .223 pistol or AR, yes, there's not so great range, but if you're going to shoot on 50 hex range, may be you can act like x1 sniper with a rifle ;p But I don't see anything bad in AR or .223 pistol, you can even make one-hander build for .223 pistol and may be even gauss pistol."
All the writing from my thread could apply well to the AR or .223 pistol instead of Sniper Rifle? Is a good build using AR instead of Sniper rifle?
and, still can use the sniper rifle shooting 1 time if I am far hexes enough? i guess thats what means "if you're going to shoot on 50 hex range, may be you can act like x1 sniper with a rifle ;p"
0m3n:
--- Quote from: ezeqkkk on March 09, 2011, 04:30:40 am ---
"12 AP sniper would be only possible for weaker weapons, no Sniper Rifle there :< That's somehow sad."
--- End quote ---
You can have 12AP and still effectively use Sniper Rifle.
ST1 241%SG
PE8 90% Doc
END6 12AP
CH1 169HP
INT6
AG9
LK10
Small frame
Good natured
3Awarness/Toughness
6More Criticals
9Better Criticals
12 Life Giver
15 Weapon Handling
18Brof
21Sharpshooter
Using
Jet, Nuka Cola And ciggaretes
First if you want to have 2 shoots you MUST use jet because it gives you a huge bost of 2 AP ,also nuka cola and ciggaretes allow you to save 2 SPECIAL points so another 1 AP.
11PE in total will give you advantage in sniper battles, you can use cigarettes to have 11.
Put skillpoints in DOC , FA may be replaced by Stims and Super stims.
ezeqkkk:
--- Quote from: 0m3n on March 09, 2011, 10:30:53 am ---You can have 12AP and still effectively use Sniper Rifle.
ST1 241%SG
PE8 90% Doc
END6 12AP
CH1 169HP
INT6
AG9
LK10
Small frame
Good natured
3Awarness/Toughness
6More Criticals
9Better Criticals
12 Life Giver
15 Weapon Handling
18Brof
21Sharpshooter
Using
Jet, Nuka Cola And ciggaretes
First if you want to have 2 shoots you MUST use jet because it gives you a huge bost of 2 AP ,also nuka cola and ciggaretes allow you to save 2 SPECIAL points so another 1 AP.
11PE in total will give you advantage in sniper battles, you can use cigarettes to have 11.
Put skillpoints in DOC , FA may be replaced by Stims and Super stims.
--- End quote ---
Thats waht im talking about, but...
How can i use sniper rifle whit only 1 Str? and Jet low it to -1... I need 2 + 3 from WP.
Buffout could be usefull (is +2 Str, like FCPlanner said or +3 like wiki say?).
But, buffout lows AG -1, even whit nuka cola i get AG 9, I need 10 for 10 AP + 2 from jet...
Navigation
[0] Message Index
[#] Next page
Go to full version