fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 09:56:52 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Naming cars  (Read 2394 times)

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Naming cars
« on: March 09, 2011, 02:31:53 am »

[Obviously very low priority, and probably even impossible to make]

Every singe car has a number which is useful for identifying the vehicle. It would be nice to have the possibility to give a name to your car, maybe through dialogue ("Say" option), while buying it, so only the one who buys it can name it.

This way, to identify a car you don't need to use Science on it. If you move your mouse over the car, you would get a message like "you see: Buggy/Hummer/whatever", but if you Examined it, you would a message similar to "You see [car name]"

The same would happen with Car Keys.

Edit: yeah we would get a lot of stupid names, but we already got that with char names, which is worse.
« Last Edit: March 09, 2011, 04:13:32 am by Eternauta »
Logged
Re: Naming cars
« Reply #1 on: March 09, 2011, 02:37:06 am »

what the hell it didnt post wat i wrote the first time lol. that would sort out whos cars is where at the base
« Last Edit: March 09, 2011, 02:50:34 am by Kelgan »
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Naming cars
« Reply #2 on: March 09, 2011, 02:37:35 am »

Every single item and such has an id number as well, so why not name our guns with a piece of flint scratched on it or something?  It would be cool...  the way guns look would make it easy to tell difference, at least in inventory.  Maybe when not in inventory it could be "name" (gun's type name).

um, yes to the suggestion btw, pretty cool to name your car if you plan on actually keeping it around.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Naming cars
« Reply #3 on: March 09, 2011, 03:03:19 am »

Every single item and such has an id number as well, so why not name our guns with a piece of flint scratched on it or something?  It would be cool...  the way guns look would make it easy to tell difference, at least in inventory.  Maybe when not in inventory it could be "name" (gun's type name).

um, yes to the suggestion btw, pretty cool to name your car if you plan on actually keeping it around.

Yeah I know that. When you said that about giving a name to your weapon, well I thought about Lil' Jesus Mordino's knife, even though it was an unique item, technically speaking. Anyway, naming a weapon in a game when you die and re-equip at base would be pointless, in my opinion. Naming cars would be a more useful and, I think, nice feature.
Logged

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Naming cars
« Reply #4 on: March 09, 2011, 03:27:39 am »

This is a good suggestion, it can be hard to differentiate your car from someone else's if you share a faction base or a tent, etc.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Naming cars
« Reply #5 on: March 09, 2011, 04:09:21 am »

This would also be great for holding stuff for ransom.

I am in favor.


Perhaps a ransoming system based on the bounty system.

Logged
I wish there were bags, backpacks, etc. in Fonline.

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Naming cars
« Reply #6 on: March 09, 2011, 01:29:28 pm »

This is a good suggestion, it can be hard to differentiate your car from someone else's if you share a faction base or a tent, etc.
[/quote

So are mercs/slaves trolololo

Waiting to see Lolzcars
Logged
Chars: Perforator, Penetrator Leaderator

Gunduz

  • [MDK]skankin
  • Offline
Re: Naming cars
« Reply #7 on: March 09, 2011, 06:32:49 pm »

I think this could be cool, but once renamed, it shouldn't be able to be changed. That way, if your car gets stolen there's a small chance of finding it and taking it back.
Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Naming cars
« Reply #8 on: March 09, 2011, 06:49:29 pm »

I think this could be cool, but once renamed, it shouldn't be able to be changed.

Right.
Logged
Re: Naming cars
« Reply #9 on: March 11, 2011, 11:17:31 am »

i think it been discussed before, but - option to take fuel back from car can help safe car in desert, when u live it for few mins..
Logged

Let the Force be with You.
Re: Naming cars
« Reply #10 on: March 11, 2011, 05:10:47 pm »

Great suggestion :)
Logged
Re: Naming cars
« Reply #11 on: March 11, 2011, 05:32:13 pm »

maybe default list *car names* can remove problem with abuse ?
Logged

Let the Force be with You.

Johnnybravo

  • Hey there!
  • Offline
Re: Naming cars
« Reply #12 on: March 11, 2011, 11:20:48 pm »

Randomly created name from prefix and suffix database can do the trick.
That way creating like 50+50 nameparts would probably be enough to supply names for qutie some time.
Logged
"What is this, I don't even"
"This is your forum."

LeonTheNorse

  • Hobo with a shotgun
    • Crazy 88 Forum
  • Offline
Re: Naming cars
« Reply #13 on: March 13, 2011, 07:29:53 pm »

This would solve a lot of problems. An example you use one base for hunts\pvp and so on. you have from 6 to ten cars there,i have taken myself the cars of my fellow members quite some times. but if there was a quick and easy way to see this aint you car but say Spike1 car.

Then you would know the car belongs to spike.

And as for people calling names bad things, they allready do with chars, but that is more a problem of mental age of players then anything else.

Logged
Re: Naming cars
« Reply #14 on: March 13, 2011, 10:58:35 pm »

Naming cars after they owner + adding counter would solve abuse problem.
then we will have:
mojuk1       or 3-digit format     mojuk001
mojuk2                                  mojuk002
...
Pages: [1]
 

Page created in 0.129 seconds with 22 queries.