Other > Suggestions
A chance to fail when using science.
Ulrek:
--- Quote from: Imprezobus on March 10, 2011, 07:27:16 AM ---because you already cannot science in fight?
poor spartans, noone likes the first FOnline easter egg encounter :(
--- End quote ---
You can science stuff in the middle of a TC battle, you just don't shoot or get shot at for 10 seconds, which is easy if you have a friend to draw fire for those 10 seconds, and you can break anything you want.
-Ulrek-
cannotspace:
--- Quote from: Ulrek on March 10, 2011, 07:52:44 AM ---You can science stuff in the middle of a TC battle, you just don't shoot or get shot at for 10 seconds, which is easy if you have a friend to draw fire for those 10 seconds, and you can break anything you want.
-Ulrek-
--- End quote ---
So if it's possible during TC battle it just confirms what you already said: It's a tactic
Ulrek:
--- Quote from: cannotspace on March 10, 2011, 08:01:32 PM ---So if it's possible during TC battle it just confirms what you already said: It's a tactic
--- End quote ---
Using mutants in TC battles was a tactic to, they got rid of that since it was overly annoying and cheap.
-Ulrek-
Ganado:
I would say no using Science to dismantle in a town if that town is currently under TC timer, or within 15 minutes after TC timer ended.
But the actual Science dismantling skill should be increased to provide HQ materials, not make it an even more worthless feature by having chance to fail. PS: Chance to fail is already in it; sometimes you don't get anything from dismantling.
Ulrek:
--- Quote from: Dishonest Abe on March 11, 2011, 09:28:14 PM ---I would say no using Science to dismantle in a town if that town is currently under TC timer, or within 15 minutes after TC timer ended.
But the actual Science dismantling skill should be increased to provide HQ materials, not make it an even more worthless feature by having chance to fail. PS: Chance to fail is already in it; sometimes you don't get anything from dismantling.
--- End quote ---
I still want to know how adding a chance for the weapon to not turn to dust with low skill would make it useless, as it is if you have 100 skill, you have a chance to get something. but if you have 30 or so skill, than just damaging the weapon is reasonable, i'm for adding a high end to it, so that you can get HQ stuff, but at the same time, it shouldn't be a weapon, and the TC timer thing won't work, most battles happen before or after the timer starts/stops.
I still wonder though, why a 80% chance to just damage the weapon rather than fully break it if you have 20% science makes it useless? if you want to use the skill, add skill points.
-Ulrek-
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