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Author Topic: A chance to fail when using science.  (Read 3233 times)

Re: A chance to fail when using science.
« Reply #15 on: March 10, 2011, 07:52:44 am »

because you already cannot science in fight?

poor spartans, noone likes the first FOnline easter egg encounter :(

You can science stuff in the middle of a TC battle, you just don't shoot or get shot at for 10 seconds, which is easy if you have a friend to draw fire for those 10 seconds, and you can break anything you want.

-Ulrek-
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Re: A chance to fail when using science.
« Reply #16 on: March 10, 2011, 08:01:32 pm »

You can science stuff in the middle of a TC battle, you just don't shoot or get shot at for 10 seconds, which is easy if you have a friend to draw fire for those 10 seconds, and you can break anything you want.

-Ulrek-

So if it's possible during TC battle it just confirms what you already said: It's a tactic
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Re: A chance to fail when using science.
« Reply #17 on: March 11, 2011, 09:07:42 pm »

So if it's possible during TC battle it just confirms what you already said: It's a tactic

Using mutants in TC battles was a tactic to, they got rid of that since it was overly annoying and cheap.

-Ulrek-
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Ganado

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Re: A chance to fail when using science.
« Reply #18 on: March 11, 2011, 09:28:14 pm »

I would say no using Science to dismantle in a town if that town is currently under TC timer, or within 15 minutes after TC timer ended.

But the actual Science dismantling skill should be increased to provide HQ materials, not make it an even more worthless feature by having chance to fail. PS: Chance to fail is already in it; sometimes you don't get anything from dismantling.
« Last Edit: March 11, 2011, 09:30:09 pm by Dishonest Abe »
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Re: A chance to fail when using science.
« Reply #19 on: March 12, 2011, 06:29:56 pm »

I would say no using Science to dismantle in a town if that town is currently under TC timer, or within 15 minutes after TC timer ended.

But the actual Science dismantling skill should be increased to provide HQ materials, not make it an even more worthless feature by having chance to fail. PS: Chance to fail is already in it; sometimes you don't get anything from dismantling.

I still want to know how adding a chance for the weapon to not turn to dust with low skill would make it useless, as it is if you have 100 skill, you have a chance to get something. but if you have 30 or so skill, than just damaging the weapon is reasonable, i'm for adding a high end to it, so that you can get HQ stuff, but at the same time, it shouldn't be a weapon, and the TC timer thing won't work, most battles happen before or after the timer starts/stops.

I still wonder though, why a 80% chance to just damage the weapon rather than fully break it if you have 20% science makes it useless? if you want to use the skill, add skill points.

-Ulrek-
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Wieprz

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Re: A chance to fail when using science.
« Reply #20 on: March 12, 2011, 08:20:45 pm »

How it would look? Fail on Making Minigun info parts? what the hell...did you even failed my Making an Lego Block into parts?

By : Wieprz
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Re: A chance to fail when using science.
« Reply #21 on: March 12, 2011, 08:24:42 pm »

Could you not make it so weapons had to be broken down at a workbench? Also, how the hell do you strip a weapon and get nothing? The absolutely minimum you could get is junk, because, hey, you bashed up the gun so hard to disassemble it you ended up with nothing but chunks of metal.
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Johnnybravo

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Re: A chance to fail when using science.
« Reply #22 on: March 12, 2011, 09:19:58 pm »

Quote
Could you not make it so weapons had to be broken down at a workbench?
I'd say we've got a winner here, but...
That way you can't dismantle weapons you couldn't carry with you after encounters where you loot.
Also if you're supposed to get HQ resources from it, I hope it'd be based not only on crafting cost, but also on current break count.
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Re: A chance to fail when using science.
« Reply #23 on: March 12, 2011, 10:21:57 pm »

Could you not make it so weapons had to be broken down at a workbench? Also, how the hell do you strip a weapon and get nothing? The absolutely minimum you could get is junk, because, hey, you bashed up the gun so hard to disassemble it you ended up with nothing but chunks of metal.

Makes sense. But it depends what sort of breaking we're talking here. Almost all guns can be disassembled without tools but what remains are parts that can still collected to make a gun. Want to break a gun beyond repair? You really need a workbench with metal working tools for that.
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Re: A chance to fail when using science.
« Reply #24 on: March 12, 2011, 10:34:22 pm »

I see nothing wrong with making Dismantling require a workbench.
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Ganado

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Re: A chance to fail when using science.
« Reply #25 on: March 12, 2011, 11:43:04 pm »

Yep, Badger's idea for this sounds the best (as usual).
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
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