Other > Fan Art
Wasteland transportation. (3d, sealed)
Lizard:
--- Quote from: TommyTheGun on March 25, 2011, 03:15:39 pm ---I personally find UV mapping with blender really easy - the main catch is, that you have to mark seams wisely. And I'm not wise enough to do it without any problems. Anyway - I suggest searching for some UV mapping tutorials - handy stuff!
And keep up the good work. I find your track very promising and it's also good to see more people getting into 3d. We need all the help we can get right now with FOnline 3d development.
(^Actually I find myself a perfect example for the sentence above - my models are rather weak, but they still do a fine job from iso perspective ;) )
--- End quote ---
Thank you very much, Tommy. As for my previous fit of rage, it was really stupid mistake. I merely marked the picture, but didn't load them - it's always the small things, so sorry for short temper and my excuses to Blender foundation. ;D
ty, runboy93, i'm still on it! Delta77, the grill looks sweet, i think i might add it later.
Btw, i found a really good, pretty exact texturing work method - i separated the complicated mesh into simple, descriptive named, easy-to-unwrap parts, instead of marking seams in every corner. Also the UVs aren't that abstract, texture proportions aren't disfigured anymore and it's really easier to paint on the UV.
So far, it works good for a static model, but i don't know how much render ressources it takes for a animated one.
Perhaps it's possible to bake a one big texture in the end.
This is the today's work, the textures still need adjustments, but i need a pause after 5 hours working on it. Btw, i photographed them by myself. ;D
Plech:
oh its nice...but it still need a lil work
Delta77:
--- Quote from: Lizard on March 26, 2011, 06:07:36 pm ---Thank you very much, Tommy. As for my previous fit of rage, it was really stupid mistake. I merely marked the picture, but didn't load them - it's always the small things, so sorry for short temper and my excuses to Blender foundation. ;D
ty, runboy93, i'm still on it! Delta77, the grill looks sweet, i think i might add it later.
Btw, i found a really good, pretty exact texturing work method - i separated the complicated mesh into simple, descriptive named, easy-to-unwrap parts, instead of marking seams in every corner. Also the UVs aren't that abstract, texture proportions aren't disfigured anymore and it's really easier to paint on the UV.
So far, it works good for a static model, but i don't know how much render ressources it takes for a animated one.
Perhaps it's possible to bake a one big texture in the end.
This is the today's work, the textures still need adjustments, but i need a pause after 5 hours working on it. Btw, i photographed them by myself. ;D
--- End quote ---
i like the way you are going now
Lizard:
I freeze this project for some time, should it be abandoned, here's the materials for public use, if you want to make something out of it or just laugh at the topography.
http://www.megaupload.com/?d=7Y168LVF
Hasina:
it looks Good.... Is it suppose to be a bus? :P
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