Other > Fan Art
Wasteland transportation. (3d, sealed)
Lizard:
--- Quote from: Andr3aZ on March 21, 2011, 01:19:25 pm ---It is normal that he is scrapping not finished stuff as he improves in 3d modeling quick because he just began modeling and doesnt like his previous work anymore.
Let it roll some time first before interrupting his development in skill.
--- End quote ---
Thanks for the support, man. For the days i kept working on the mesh, it's still a mess, now the blender keeps spazzing out with texture load, showing me a crapload of black screen instead of TGA texture i made.
And this is this so far, i wonder if i should install a Max and learn that interface all anew. I'm mildly annoyed with this bug.
Also, Alvarez, don't worry, i'll get that truck done before you're done with your NCR trooper texture.
Sigismund, the retro style IS futuristic 50', so it will be possible to get some gadgets and stylish fintails on this DodgeVK-wannabe.
runboy93:
^
Fun text :D
But anyways great job for making this.
Delta77:
this car may help you for falloutish inspiration for future projects.
Delta77:
another one, for more examples google for studebaker
TommyTheGun:
I personally find UV mapping with blender really easy - the main catch is, that you have to mark seams wisely. And I'm not wise enough to do it without any problems. Anyway - I suggest searching for some UV mapping tutorials - handy stuff!
And keep up the good work. I find your track very promising and it's also good to see more people getting into 3d. We need all the help we can get right now with FOnline 3d development.
(^Actually I find myself a perfect example for the sentence above - my models are rather weak, but they still do a fine job from iso perspective ;) )
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