I also dislike the fact there's no sound to signify the beginning of your turn. Just that little 'blip' when combat starts would be nice.
For some reason the engine doesn't recognize/read these sounds from master.dat , I have no idea why. I "outsourced" them and put it in my folder and there it works. Same goes for many many other sfx too. :/
Cut the time for NPC or make them move at 300%speed, fix the AI timeout...or make it like FT pushing end combat turns RT combat on.
Oh wow, really? What are the others?
I'm totally agree with that. I remember back in the days FT (or even F2 maybe, I'm not sure) had such feature with making enemies move faster during their turn. It was very very helpful. So why not to implement such feature in Fonline? If it's wasn't added to engine yet, then someone could talk to Cvet (at #fodev on irc). Normally, he's making everything to make the game better.
P.S. Concerning the time of turn. Maybe some of developers could make a script, which is making some kind of playing style statistics? And according to this it's making a decision about the time necessary to player for making a turn.
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