40-90 dam on plasma granade - > its 8 to 18 when hiting on tesla ...wtf ?you ahve less then 80 hp ? ><but then tesla doesnt protect you well agaisnt minigunning ... a price to pay aint that ?
now second thing is 50 mins = 200 AP bullets = 5 bursts ... dont make up numbers when i already cleared that out ...
and psycho somewhat means he is melee or smth and the fella will have hard time surviving two point blank minigun rounds.
as for Fallout Tactics - i belive the mechanic was qutie different - first i rememebr you could crouch or lay down , then IN RT moving costed AP i belive , there was crit modifiers on weapons i think , some weapons were tweaked... and there were deathclaws as playable <3
So it's either get screwed over by a plasma grenade or get screwed over by everything else. Doesn't change all that much in practical terms now, does it?
(but no, it's only 4 full bursts)
Psycho + plasmanades + 2x cigarettes = you're a screwed little minigunner, aren't you?
Nah, the combat system was good and works (see Fallout Tactics for refference), it just doesn't need any tinkering of the sort that's been done. As far as the newly implemented stuff I tend to agree - the new economy, xp and timeouts are just a wrong turn. They should just revert to pre-wipe leaving current town control and crafting in (with smaller timeouts for ammo and maybe gathering) and have shops autorestock on nice resources - and we'd have a pretty neatly working game with smooth gameplay experience.