This is retarded, FA is the only thing that makes this game playable. Even at max end you only gain like 10 hp every 5 minutes or something, and when you are fighting centaurs and floaters hth you need to heal about twice a fight.
No, what's retarded is regenerating gunshot wounds in about four seconds, and it requiring nothing but a bit of arm waving.
If you want healing mid-fight, you should be using stimpaks not performing complex medical procedures. Right now stimpaks are useless, and that needs to be addressed. Hell, maybe even a interface button to just jab yourself with a stimpak.
What motivates me is how being a medic isn't a real role in fights. You're not rushing around trying to heal people, everyone just hits their '5' key and clicks themselves between getting shot. But this is also hampered by how fast fights are - by the time you run up to your intended patient, he's likely to be dead. Similarly, the 20hp gap between unconsciousness and death isn't long enough to save someone.
And the fact that you can only really heal one person per fight.
It's not about realism, this game isn't anywhere close to realistic. Limiting healing to 20 hp? At that skill level is this max reached at? What cooldown would this have, like 4 seconds?
You don't see combat medics because the cooldown means there is no chance to be one.