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Author Topic: Randomness in encouters  (Read 8954 times)

Re: Randomness in encouters
« Reply #15 on: February 26, 2011, 12:29:50 pm »

So theoretically if we hit the 3D era and you could make NPC's into 3D, we would still meet the same raiders with same appearance but 3D? All the time the same guy with same chicks? There wouldnt be any random mixed looks? Only the ones what you would manually pre made?
« Last Edit: February 26, 2011, 12:42:37 pm by None »
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Re: Randomness in encouters
« Reply #16 on: February 26, 2011, 12:37:30 pm »

I'm pretty sure 3d is for PC's not for npcs, although having it for mercs would be nice.
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Surf

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Re: Randomness in encouters
« Reply #17 on: February 26, 2011, 05:20:21 pm »

Adding/removing/editing stuff in the encounters table is one of the most pain in the ass jobs when it comes to the game. So this will take a while, just don't await stuff like that next weekend or similar. :P
Re: Randomness in encouters
« Reply #18 on: March 31, 2011, 12:41:26 pm »

So, hows goin?  ;)
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Solar

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Re: Randomness in encouters
« Reply #19 on: March 31, 2011, 01:48:36 pm »

Well, theres no way to make things as random as different SPECIAL, skills, etc. You can create more randomness in the different NPCs there are potentially in the encounter, which is what I was up to before I moved house - and what I will get back to as soon as I'm set up again. Its just a long process.

The thing I am currently working on is the things I said was impossible in that quote ;)

An aim of mine for after the wipe is to have it possible to get all your stuff from encounters, without it being so simple and boring as it is now.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Johnnybravo

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Re: Randomness in encouters
« Reply #20 on: March 31, 2011, 01:59:39 pm »

Quote
all your stuff from encounters
How will armors work?
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"What is this, I don't even"
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Re: Randomness in encouters
« Reply #21 on: March 31, 2011, 02:15:17 pm »

Behold... The Shiny future of PvE and grouping! :'( :-*

Some personal karma system to "separate the wheat from the weeds" and we are set!
(like visible to everyone as name colorizing, without knowledge and manual setting of/for each player, so newbies can be beware of "hook 'n' bite"rs)
« Last Edit: March 31, 2011, 04:34:54 pm by None »
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Re: Randomness in encouters
« Reply #22 on: March 31, 2011, 03:17:24 pm »

Hm, I thought I removed Jet from all encounters, I'll have to check and fix at some point.

I still find them on Bandits and Slavers.Btw you should lower the condoms on slaver I mean what the fuck? 18 condoms? He had more condoms than ammo.

The thing I am currently working on is the things I said was impossible in that quote ;)

An aim of mine for after the wipe is to have it possible to get all your stuff from encounters, without it being so simple and boring as it is now.

Wait like Combat Armor,P90,Psycho that kind of stuff.Or maybe you should make that raiders.slavers,regulators to drop their armor sometimes like 1/4 regulators in encounter to drop their armor.Could make the game more realistic.Even in Van Buren,Fallout 3,Fallout NV,Fallout 1 you could get their armors(well Fallout 1 at the raiders base)
« Last Edit: March 31, 2011, 03:22:08 pm by SIGISMUND »
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Re: Randomness in encouters
« Reply #23 on: April 02, 2011, 09:47:33 pm »

IMO lets keep NPC's as they are. The same SPECIAL, skills, stats, weapons, but implement random encounting. For example NCR army are random around the NCR, San Francisco caravan is randomly on any like from SF->NCR, SF->BH, SF->HUB, SF->any-other-town. Muties are in some areas, but not exactly in some coords...

In one words, you know what I mean. Random encounters.
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Cocain

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Re: Randomness in encouters
« Reply #24 on: April 07, 2011, 03:26:59 am »

if the point is to buff pve then the answer is very easy: lairs

if uve played other mmrpg in know what im talking

the depeer u go the harder it gets, the more treasures u find and the more players u need to help you





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Re: Randomness in encouters
« Reply #25 on: April 07, 2011, 01:41:21 pm »

Quote
if the point is to buff pve then the answer is very easy: lairs

Very easy to say, a little more to it to actually get something like it finished. There is some form of dungeon-like-thing in the works, not sure how far off it is.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Randomness in encouters
« Reply #26 on: July 07, 2011, 09:13:26 am »

Just imagine the possibilities if you could get some stuff as special parts for crafting, upgrading weapons/cars/base(its stupid how you can buy hundreds of brand new cars just for caps), gettin scripts from which you can learn how to make something, gettin maps of locations where you can send one of your sneaky friends to check it out or bring your friend scientist to extract some components from a wreck whats in there, kill the remains of gang and plunder their cave/tent, find a hidden stash("oops! there was a trap)... etc.
« Last Edit: July 07, 2011, 09:30:40 am by None »
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Lexx

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Re: Randomness in encouters
« Reply #27 on: July 07, 2011, 09:59:06 am »

Talking the talk is always the easy part. Creating the actual content, on the other hand, is what takes ages and workpower.
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Re: Randomness in encouters
« Reply #28 on: July 07, 2011, 11:57:57 am »

You just need to make this game more "human friendly" not like how it is now PK-Troll paradise when only "the strongest will survive". With more people the more energy/manpower/money and most important the Will to work/develop further, would come.
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Grommok

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Re: Randomness in encouters
« Reply #29 on: July 07, 2011, 02:13:54 pm »

PK-Troll paradise when only "the strongest will survive".
Yeah! Lets teach them Darwin's theory!
Talking the talk is always the easy part. Creating the actual content, on the other hand, is what takes ages and workpower.
I know... even the "easy" stuff takes ages.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
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